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1/22/2017 8:31:13 PM
98

Bladedancer needs some attention

Let me get this out of the way, im a Sunbreaker Titan main, so before anyone starts saying im just biased, well keep in mind im a Titan. Ok let's get into it, so I was running trials this week, went flawless (on Titan) Then decided, "you know what ? Let me get my Hunter" and so I did. A few matches into it and that's when I started noticing, how unreliable the bladedancer is, ok so hold on, you must be thinking " whaaat ? There a really good class bruh, stop complaining and get gud" well, your partially right. With it's quick draw and powerful (Might I say op) skip grenades, they are a force to be reckoned with, but that's not all that makes the class, there's so much more. Let's start with the super, arc blade is literally the only super that is only effective if your in someone's face, it's very limited to it's range unlike every other super in the game, so why is it so easy to shut down ? armor ? Dmg resistance ? No, I believe the key is in the mobility. The bladedancer is a class of finesse and swiftness, without mobility it's useless, therefore let me give you my thoughts on what I think NEEDS to happen so that the bladedancer subclass can be a more reliable subclass. Let's start with grenades, arc bolt grenade needs a dmg buff, it currently does 91 dmg, increasing the dmg to 105 and slightly increasing the seeking of the bolt (how long it takes to get you) will bring it up in line with some of the other grenades, this will also create variety, not making every blade Hunter feel as though they need to run skips. Speaking of skip grenades, they need a slight decrease in dmg, 120 should be max dmg, not 150, the tracking time needs to be decreased by at least 2.5 seconds, but in exchange the skips will chase you a little faster, that way there not useless after nurfed. Flux grenade needs a slight dmg buff as well, it should be similar to a fusion grenade. Now on to some perks of the class, starting with showstopper, showstopper needs a significant dmg buff, it should deal at least 340 dmg not 243, and it should have a little more range as well, razor's edge needs the same treatment as it only deals 213 dmg, it should at least do 270 dmg with a slightly wider wave. Moving on to the super, as fast as you can blade on ground is how fast you should be able to blade in air. A capped swing lock in air is what makes the arc blade so unreliable as is. Increasing the super duration by 4 seconds would also greatly benefit the class, IMO it doesn't last as long compared to the other roaming supers, so this would help alot, last thing, slightly increasing the speed regen on hungering blade, and increasing agility while in super, all this taken into account and I think the bladedancer would be right where it needs to be. Btw to all my Titan and warlock brothers and sisters out there, don't worry, I got a post coming dedicated for yal too :)
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#Destiny #Classes

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  • Edited by h00ded0ne: 1/23/2017 5:12:44 PM
    As a Striker Titan main since day 1, I feel like Bladedancer had it's time to shine in year 1, with crazy Arcbolt, broken backstab and quickdraw as a subclass perk. Even now, skip grenades with Shinobu's are the most OP grenade in the game and all the sweaties and content creators agree it is broken. Bladedancer is fine where it is. Edit: I can argue this all day. The truth is on my side and those trying to argue with me are just reaching for straws.

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