I didn't think it could be done. I really didn't. But in my mind, Wrath of the Machine has surpassed the Vault of Glass to become the best raid (at least when comparing normal modes).
Both Vault and Wrath:
• Don't place all the pressure on one person like Crota's End
• Don't place the pressure on everyone to perform at all times like King's Fall
• Require large amounts of movement unlike King's Fall
• Have interesting fights
• Have good loot drops
• Making a mistake doesn't doom the team
• Turning the raid inside out looking for secrets
What Wrath does that Vault doesn't:
• Requires a good amount of communication
• Less able to be cheesed
• Less glitchy
• Better secrets
• All subclasses are viable for strategies for at least one part
• More exotics viable in the raid
• All major sections give loot
• Amazing soundtrack
• Raid exotic isn't a random drop
• Raid armor really helps complete raid
• Better loot system
[b]Note:[/b] Wrath's shortness both helps and hurts it. By being so short, it opens it up to a bigger population and helps make being sherpa easier (thank god), but some also feel that that takes away from the experience.
What Vault does that Wrath doesn't:
• Able to help a raid team in patrol
• Created a sense of discovery every time I run through it (at least for me)
• More interesting Relic
• Fatebringer
• Nostalgia
It might still be the honeymoon phase, but I think that Wrath of the Machine is an A+ example of a raid. Bungie figured out how to capture the feel of the Vault again, and that makes me incredibly hopeful for future raids.
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Crota s end is the best