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It needs to be a 33% reduction in flinch.
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I feel like it should give snipers there pre-nerf flinch
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It's just as useless as armor piercing rounds.
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Edited by KaptainKrakenZz: 12/9/2016 5:35:16 AMYea because bunghole nerfed it right before the nerf to snipers
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This shit was nerfed for snipers. Blame bungie and the nerf herders that flock to them in droves
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On snipers...
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It certainly feels that way. I have unflinching primaries & snipers where there is seemingly no difference.
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Unflinching isn't useless. Sunsinger Solar Wind, Now THAT is useless. Too situational. Those rare times when I need to push an enemy back 2 centimeters.
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Whatever High Calibre rounds do to a player Unflinching should null that, it should also be an armour perk. You don't get shot in the -blam!-ing gun do you! The amount of overly unreasonable bonkers in this game is nuts!
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For those that don't know. Unflinching was nerfed when snipers were nerfed and flinch got an algorithm change. It used to decrease flinch by 25% but post nerf only reduces it by 15%. I'm just saying this bc I read through the comments and most didn't know what unflinching even did lol.
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Agreed.
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I wonder if unflinching helps sniper Rifles after patch 2.4 with the hole sniper Rifles have more flinching lol
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Unflinching increases recenter speed. It does not decrease flinch
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News flash this perk never worked from day 1
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It only counters perks that cause flinching i think.
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it's bailed me out on several occassions :) .....exhibit 1: http://xboxdvr.com/gamer/CobaltTheGrump/video/18059249
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I agree that unflinching is useless (on snipers)
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It helps me a lot on snipers.
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I don't know about all that. Try NLB. It's like butter.
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Works great on primaries.
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its good on red death where its the only option and where it has a special synergy (high caliber to flinch others more and unflinching so you flinch less), but on pulses and autos you'd be better with counterbalance or headseeker or anything else, and on snipers its useless.