Which would you prefer for Destiny 2? / which do you think would be better for the game?.
I personally would rather have Exp leveling throughout the game , but there would need to be a reason for said levels like Skill Points or bonuses to your character (ex: A warlock that levels would gain 1 point into the recovery stat while a titan would gain 1 into armor or something more complicated) I also feel like an Exp leveling system would draw a better line in between players that played for more time than others instead of it being a game of "who can get the better drops" but could also have light score be integrated to where if you're a high level with low light it effects your damage and defense in PvE and light enabled activities.
English
#Destiny
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Classic leveling with a form of prestige to further increase your light level to unlock new tiers of gear.
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I want Destiny 2 to go full RPG
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I will say I do prefer the standard levelling systems... but the light lvl system is at least a fresh idea...
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My preference is for an exp based system where every post 40 level up you can use your motes of light to strengthen specific class abilities to augment your guardian further. In pvp, everyones class skills can perform the same, but in pve, i can use gained motes to emphasize the skills i want to emphasize. For instance, i can dump a bunch of motes into tripmine to increase blast radius or give it ability to stick targets, or i can dump more points into GG to give it extra shots or do more damage, give it more range/accuracy, make enemies explode in a bigger radius, or punch through targets. Throwing knives could gain higher aim assist, higher precision multipliers, ability to set things on fire, or the ability to rapidly throw a number of knives in a given direction or pin targets to cover. In this way, each of our characters can be built differently for pve. It creates greater variety and power progression based on exp gains. The loot we get can further augment abilities.
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I'd like to have armor be cosmetic with only a slight physical defence change, and have stats be leveled manually.
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Classic experience based leveling, RNG is not truly random and is lazy game design. If RNG is the basis of D2, I'm out; of course I'm mostly out of Destiny already.
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Edited by Pyro 509: 12/5/2016 5:49:56 PMLeveling and gear should be separate! Gear should be broke down into 3 tiers: Tier 3: tower gear & legendary engrams Tier 2: faction packages, raid gear, heroic strike gear, iron banner purchases, & crucible drops Tier 1: hard raid gear, nightfall drops, iron banner drops, trials of Osiris gear, whatever end game special feature drops (court & forge for example) Ability to infuse to raise gears tier, remove greens & blues from dropping once level cap is hit (just make armor mats & weapon parts drop instead), and make it an experience grind with level restricted gear instead of this whole light level grind bull shit PS: your gun shouldn't affect your defense and your armor shouldn't affect your damage - if it's a top tier gun (400 light for example) it should hit like a top tier gun vs hitting based off my "light" because I'm wearing a 350 boot.
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not sure why so many are wanting to back to year one leveling. have y'all forgotten the "forever 29" problem? screw that. ive made it to 400 on 2 characters without ever setting foot in the WOTM Max level should never be solely dependent on RNG drops from one single activity
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Since its a complete reboot it seems, year 1, I would prefer it.
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Bring back yr1 leveling.
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Do it like year 1 max level is [insert] and once you hit that your gear levels you up to the max.
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i lik exp leveling but then what about end game activities
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Light levelling based on ring drops was brought in deliberately to increase the grind. It is also a way to force people to play end game activities to get the higher light gear. If it was based on exp then people could reach max on easy patrol of the cosmodrome
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Classic Leveling system sounds fine.
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that takes the emphasis off of endgame
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They should add more mmo based elements to the game
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Edited by Jio: 12/5/2016 1:15:56 AMYour Light should get stronger through harsh battle that you fight (exp leveling) But we should also hunt for gear that will reduce the damage we take/do more damage But light level being tied to gear is really stupid.
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The biggest thing is there needs to be a real thing to do endgame. Having light level isn't that bad, it's similar to item level in WoW. I do think they need to separate PvP and PvE gear. Add something like PvP power or "bonus damage/resistance to guardians" or against minions of the dark. Or both. Some wall that separates the two
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I think they should separate leveling in crucible and pve.. PvE should be the place where you got to around Lvl 100, so to say. But Crucible should be the even playing field like it is now, and have its own ranking system like CoD ranked.. but not leveling.. this could definitely be pulled of but the PvE part of leveling will become a grind in the long run and Bungie would definitely have to draw out the "End game" and post game content.. maybe some sort of leveling sections per 10 levels.. base content is from 0-20, then starting baby steps into post game is 20-40, then more challenging quest and raids are from 40-60, then every ten levels after that are sections more and there are challenges and raids and other activities you could do then. Of course there would have to be some sort of locks or requirements before advancing like armor requirments or a soft light level system, this would prevent you from rushing the game but be enough of a goal to keep going.This is a stretch but it can really pull out the potential of the game and its RPG nature. But we all know bungie.. this'll never happen :,(
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How about this? Infinite Level # Level # increases drop rates, the higher the level, the better the gear. (Your gear has higher [i]int[/i], [i]dis[/i], [i]str[/i] values, and rolls that are based off your perks, ability values, and weapon load outs. (So if you have a scout rifle you have a much better chance of getting the scout rifle loader perk for example). After level 100 you can use extra levels to unlock things like shaders, ships, sparrows, and emblems that would normally just drop throughout the game. There can also be certain level tiers that will unlock additional items noted above. But you can only use them if you remain above those tiers. This will allow for eletist shaders, emblems, sparrows, ships, and even emotes.
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To add to my previous comment. Both leveling systems should stay. Leveling should be seen as a ranking system. Light level would stay for the Iron Banner and ToO and all pve content
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[quote]Which would you prefer for Destiny 2? / which do you think would be better for the game?. I personally would rather have Exp leveling throughout the game , but there would need to be a reason for said levels like Skill Points or bonuses to your character (ex: A warlock that levels would gain 1 point into the recovery stat while a titan would gain 1 into armor or something more complicated) I also feel like an Exp leveling system would draw a better line in between players that played for more time than others instead of it being a game of "who can get the better drops" but could also have light score be integrated to where if you're a high level with low light it effects your damage and defense in PvE and light enabled activities.[/quote] An infinite experience leveling system would be cool. Wouldn't do anything but it'd show experience ya dig.
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I feel as though they should do something by experience leveling but keep it separated from the crucible. I understand being able to take your guardian into the crucible but there should be an experience leveling system that is separate from normal pve content and the crucible. Only way to rank up the two separate levels is by playing the corresponding game content. It should also be infinite amount of levels. It could then be used for finding pvp players inside of the crucible. Matching your player level with other players yet only finding the players with the best connections
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Xp leveling wouldn't work for destiny. People would farm a single spot much like the loot cave. Light leveling is the only solution to this game.
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Light leveling, but y1's version
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I would prefer exp leveling to 100, then you reach endgame where it displays a light level instea