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#feedback

12/2/2016 3:37:54 PM
7

Fix high impact autos pls!

High impact autos have been nerfed to the bottom since yr1 and never balanced. There are such a great selection of autos with great diversity and if one tries to enjoy one in the crucible you just get punished for it with every engagement. I'm not asking for a nerf to meta weapons, just balance this basically unusable class in PvP. A whole archetype of wonderfully designed weapons are ignored because there not meta. This is the last year of Destiny, fix what you broke two years ago. I love Destiny, I play often and I love my gear I collect. But things like this make the community gun-shy about V2 Destiny. I really like crucible but I also like having fun and not getting slaughtered for using my favorite archetype would make it more enjoyable. I shouldn't have to Paladrom, last word, clever dragon, grasp etc. just to win gun fights with guardians with equal skill. Handing out top tier meta weapons is not the answer, I can understand a weaker model or two in an archetype but not the whole family! I'm not calling for another swag supreme era, my next comment is an guesstimate. Autos are 25% of overall weapons and 98% of them are not competitive on any level. This is far from balanced, p.s. I shouldn't have to use a bullet hose to keep up either.

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