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#feedback

Edited by A Tigerstorm: 11/25/2016 1:42:04 PM
6

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This post and its contents have been removed because you people are -blam!-ing stupid

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  • User error

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  • [quote] [b]Titans[/b] -Momentum from Titan skating is reduced slightly[/quote] The first line and im already hating it [quote][u]Warlocks[/u] -Glide will take you upwards instead of downwards in certain situations[/quote] Hell no, that would ruin the bunny hop method [quote]Pulse rifles -highest rof damage decreased (23 to 20) -Damage dropoff increase for hawksaw and grasp of Malok by 8% [/quote] Nope, they are true primaries Scouts -Pve damage buff by 4% [quote]Hand cannons -Accuracy while aiming down sights increased by 5% -bloom effect will come into play of the target is outside 5 to 20 meters depending on your range [/quote] Thats kinda what bloom is

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  • Serverly reduced the "skill factor" in our crucible matchmaking algorithm."

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  • [quote]Bladedancer -Shadowjack will completely remove you from the radar when cloaked [b]I think this would be pretty OP and all it would do is encourage more shotgun play. I do think though that it's kind of stupid that you can just crouch to achieve almost the same effect on the radar. I'd rather touch that than buffing invis.[/b] Scouts -Pve damage buff by 4% [b]Scouts are fine in PvE. Not sure where this is coming from.[/b] Sidearms -Added full auto as a available perk [b]Not sure if this would be good. I think it's stupid that the rate of fire is faster than any human being could hit the trigger, but full auto might border on OP depending on how it's implemented. I'd rather just give sidearms in PvP damage and inventory boosts.[/b] Fusions -Blast pattern for fusion rifles will always be in a circular pattern depending on stability (high means tight circle, low means the generic blast pattern now) -all bolts in the shot will be fired all at once [b]One of the biggest bonuses on fusions is the ability to hit ranges shotguns can't even dream of. I believe these suggested changes would counter that and render all fusions with low stability utterly useless.[/b] Swords -Increased damage by 8% [b]Why? They're already solid in PvE, and already OHKs in PvP.[/b] Young wolfs howl -Heavy attack uses 5 energy (was 10) -Damage over time bonus lasts for ten seconds -Heavy attack does more damage [b]No. This is a free exotic for completing an easy as hell questline. You should not get a weapon that can compete with the existing exotic swords.[/b] [/quote] Comments in bold.

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  • You changed arming time for flash bangs and not incendiary.

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  • You forgot Hawkmoon

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