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#feedback

11/16/2016 1:56:41 AM
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SBMM: Simple Poll Idea

Signed. For everyone who feels that SBMM should remain, I respect your opinion and understand that you have your reasons. Originally, I liked the idea of being put against players who were of a higher skill than myself. Why? So I could learn to better my play and improve my skill in the crucible. Little did I expect it to make the crucible so rage inducing and unpleasant. However, I also have an opinion on why I believe SBMM should removed from Destiny, or redesigned at least, and why I think that a very sizable chunk of the Destiny community would be happy if it was removed. Let me start by letting you all know that I'm a day one player. Yep, I've been playing Destiny for a very long time. Destiny is by far one of my favourite and most played games of all time. I've seen how the game has developed over the last two years and two months, and I've been a part of its evolution like all of the other enthusiastic players in the Destiny community. I feel that a lot of improvements have been made in the PVP area such as removing the ability to pick up heavy ammo dropped by enemy players when they die, balancing secondary weapons such as shotguns (range, ammo capacity) /snipers (flinch, field of view) /fusion rifles (improved range, improved accuracy) /side arms, less heavy/special crates in games, losing your special ammo if you switch your secondary after you die. All of these small improvements, while some of you may disagree, the list goes on. I do feel, however, that Bungie aren't the best when it comes to balancing primary weapons. There is always a dominant primary weapon in the crucible that is frequently overused. Why? Because it is superior to all other primary weapons, in most instances, and has the fastest time to kill. As a result, a huge chunk of the community complains to Bungie that "said" weapon is too "OP" or "broken" and they want it to be nerfed. Bungie then acknowledge that "said" weapon is very dominant so they do indeed nerf it. This is great for the players who complained, but they are doing themselves no favours in my opinion. Why? Because along comes another weapon that becomes popular and overused and you're right back where you started. When top tier players get these weapons, I find it extremely unpleasant because I'm unable to compete with my level of skill. Take the Doctrine Of Passing as an example. That auto rifle had an extremely fast time to kill. If you were using it, you would be extremely successful in 1v1 situations and other scenarios. It must be said that he who is on the receiving end didn't really stand a chance because the combination of the DPS, the rapid fire rate, and the flinch all made for a very strong weapon. A weapon that was challenging to compete with. Players within the community complained that it was too "OP" and that it was "broken" so it got nerfed. And players then found a new gun which was extremely powerful. The good ol' Grasp Of Malok. You can see where this is going. I think that Bungie should consider buffing the stats on other primaries rather than nerfing the popular ones so that they are equally powerful and have a fast time to kill like the weapons we see being overused and abused. At least this way, there would be a much greater variety of guns being used. For example. Right now, nearly everyone I encounter in the crucible is abusing the Clever Dragon because it is extremely powerful and has a fast time to kill. Personally, I like to use hand canons. However, being the average passive player that I am, I find it impossible to have fun and play casually in PVP now because I am matched up against top tier players, thanks to SBMM, majority of whom are using Clever Dragons. Annoyingly, my hand canon can't compete. It doesn't matter if I am close to my foe, or far, or even if I get the pre-shot on them. I can't land the shots I need. Perhaps I need to "get good", but that isn't the point. Yes, you could say that I should go with the meta and just use a Clever Dragon like everyone else and stop complaining. But why should I have to use a specific weapon to have a remote chance of doing well because most of the other primaries (hand canons, scout rifles etc) can't kill fast enough? Besides, I suck anyway so what good would I be doing myself? Lol. As for my PVP play style, I am a very slow and cautious player. I don't go all guns blazing and challenge everyone I see like a warrior. I like to just sit back and play casually because I'm not a highly skilled competitive player like the players I get matched up against. Due to my passive play style and the combination of the many hours I've put into the crucible since day one of Destiny, my Elo is rather high. And my K/D is above average too. THESE FACTORS DO NOT DEFINE MY SKILL. I remember before SBMM was implemented and before the old meta was nerfed when I could play crucible casually and have fun with my friends. It seems all too common now that we just complain when ever we play crucible because we get pub stomped nearly every match, whatever the game mode, by full fireteams and such. Most teams are made up of players using Matador 64s and Party Crasher +1s who just run at you. I also remember when primary weapons were extremely powerful. I'm sure you all do too. Thorn, The Last Word, Hawkmoon, Suros Regime and all the other over used primaries we all loved and hated. Personally, looking back, I would much rather that meta again. (I think that was great). Why? Because much more people actually used and relied on their primary rather than their secondary and if you were being rushed by a shotgun warrior, for example, you could whip out The Last Word and put them down before you got mapped by a Felwinter's Lie. Hopefully Bungie becomes aware that many players within the Destiny community want rid of SBMM. And we also want the crucible to be fun. Which for many of the players, it is not. It's a shame to see what the crucible has evolved into since I started playing Destiny. I hope your team is acknowledging the community's feedback and that you do something about it soon. It would make a lot of people happy. Even if you won't remove SBMM, why not have an option to select whether you want to use SBMM before a game? i.e. If someone wants to play a casual game of control, or rift, etc. They can select regular matchmaking CBMM possibly, and if they want to step it up and play competitively, they can select SBMM instead. Even something as simple as that could do wonders for the community. Here are a few polls I have found online regarding SMBB on whether people would like to see it remain, or whether people would like it removed from the game. Though they are small polls, they still show that majority of the people who took part in the votes said they'd like to see SBMM removed. I think it would be a great idea if there was a set date where players who load up Destiny are greeted with a simple poll before they log in asking them to vote for or against SBMM. This would be a great way to see how the active players really feel. POLLS BELOW: http://www.strawpoll.me/3422712/r https://m.reddit.com/r/DestinyTheGame/comments/45dtld/should_bungie_do_what_treyarch_did_and_turn_off/ http://m.imgur.com/as8Tin3?r Over and out.

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