Way back in year one we could be able to get good rates, legendaries, shaders, emblems, and even exotics on the rare occasion at the endgame rewards screen when playing strikes, and it felt so rewarding.
And if it was like that now, it'd be even better considering you get basically nothing from the endgame screen. I swear, I only play strikes for quests, the SINGLE weekly radiant treasure, and to use a skeleton key when I ACTUALLY GET ONE.
This could make strike experiences feel more rewarding, especially with the weekly burns and modifiers. It also could help lower light players level up faster if the endgame rewards drop up to 370 or higher. Maybe even up to 400? Who knows, but It would also give pve players something else to do that's somewhat rewarding after they've run the raid and nightfall on all three characters.
So please, bump, and sign if you agree that they should improve the endgame drops for strikes!
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Pop a 3 of coins
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I disagree. They've already gone too far in having the bosses drop blues up to 385 light, thus removing most of the incentive to run WotM on normal mode. Honestly, aside from the raid specific perks from the gear (which are nice, but not absolutely necessary), why should people bother with the normal mode raid? You could get to 385 much faster by farming strikes/Archons forge, plus you could get skeleton keys and exotics from 3oC drops which will carry you higher than what you'd get from the raid.
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They already drop gear up to 385 light.
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Edited by Leonidas VII: 11/6/2016 3:54:13 AMAbsolutely not, the fact that the heroic strikes can drop loot up to 385 light is insane enough on its own. But being able to drop skeleton keys more and legendarys would be too much.[spoiler]petition to remove all petitions to[/spoiler]
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If they just increased the drop rate of Skelton keys that'd be -blam!-ing nice.