Here's the patch notes
http://tomclancy-thedivision.ubi.com/game/en-GB/news/detail.aspx?c=tcm:154-271342-16&ct=tcm:148-76770-32
I would have copied them over completely but the character limit prevents that.
Here's the first chunk instead.
NEW FEATURE: WORLD TIERS
Upon reaching level 30, players are now able to select a World Level Tier that controls the level of enemy NPCs encountered and the quality of the loot they drop.
There are a total of 4 World Level tiers:
Tier 1: enemy lvl30, gear score rewards 163
Tier 2: enemy lvl31, gear score rewards 182, unlocks Challenge difficulty, unlocks Incursions
Tier 3: enemy lvl32, gear score rewards 204
Tier 4: enemy lvl33, gear score rewards 229
Activity difficulty in a same World Tier (Normal, Hard, Challenging) will provide more rewards
UI IMPROVEMENTS
Added a player reporting interface for PC users.
Players now have the “mark as junk” option when equipping mods.
Players can now mark weapon and gear items as “favorites” which locks them in their inventory. Locked items cannot be sold, shared or dismantled.
Added a buyback option to vendor’s inventory. Players can now recover items they have accidentally sold.
Added Quick Nav option to vendors and menus allowing players to quickly select item types they want to display.
Weapon skins no longer take inventory space.
Equipped items are now always displayed at the top of the inventory list.
Recalibrated items now have an icon displayed next to their recalibrated stat/talent.
Crafting materials can now be converted in bulk at the Crafting Station.
Players can now deconstruct items from the Stash.
Players now have an option to find a better server if they are currently on one that is not their best option. They can do so from the Group Management menu.
Players are no longer able to open their inventory while under status effect.
Recalibration bench now opens instantly instead of waiting for watch tapping animation.
GAMEPLAY CHANGES
Time-to-kill enemy NPCs has been lowered.
Many improvements were made to enemy AI.
Player ammo capacity has been increased by 50% after level 30.
When matchmaking the game will now attempt to refill empty slots if the group privacy allows it.
Incendiary and Explosive Rounds will no longer apply status effects like Stagger and On Fire.
Accuracy will now be lowered for a short duration after performing a combat roll.
Added a delay between leaving a group and signing up for matchmaking.
Weapon magazines are now refilled when restocking from an ammo crate.
The crafting material drops from the Base of Operations will now reward High-End quality after level 30.
Removed scavenging from the game. Scavenging is removed as a secondary stat on all gear pieces.
New gear pieces can no longer roll scavenging.
The Map indicator for Rogue players now increases in size the closer they are to the player.
Player grenade damage now scales with the current World Tier to ensure consistent efficiency against NPCs across World Tiers.
Shotgunner NPCs: their damage falloff and accuracy have been slightly reduced. This should limit their range and lower their lethality in long to mid-range combat.
Several improvements to NPC AI.
Player health will now progressively regenerate to full when out of combat.
Updated the ways NPCs react to Player Threat, now allowing players to more predictably manage enemy agro
ACTIVITIES, LOOTS, & REWARDS
Global changes
All NPCs will now have chances to drop High-End and Gear Set items, tougher enemies (veteran, elites) have higher chances to drop.
Removed Gear Set Weighting from all activities except Incursions. Any Gear Set can now drop from any activity.
Weekly and Daily assignment loot caches now drop items scaled with the players current gear score.
Added new blueprints for Level 33 mods and Gear Score 229 High End.
Added Field Proficiency: Players can now gain experience past level 30 and earn loot caches.
Updated Vendor Stocks:
Items quality will adapt better to the player level during the 1 to 30 progression.
Vendors now sell items Gear Score 163 to 229 as soon as the players reaches level 30.
Added more High End items for sale in all currencies.
Added more Gear Set items at Phoenix Credits
and Dark Zone Vendors:
Phoenix Credit Vendor sells 1 random slot of each Gear Set
Dark Zone Vendor sells 1 random Gear Set for each slot
Vendors will now sell Sealed Cache for all currencies.
Marksman Rifles, ARs and Shotgun prices have been lowered.
Gear Set items now cost as much as a high end gear piece, resulting in a large price reduction.
Item prices in DZ Funds have been adjusted. Gear score 182 item prices went slightly up, as gear score 204 items got a small price decrease. These changes were made for a more normalized, fairer price increase of items with gear score.
Items priced in Phoenix Credit gear score 182 went down in price slightly, whereas items gear score 229 went slightly up. These changes were made for a more normalized, price increase of items with gear score.
Drop rates have been modified for all named NPCs encountered during missions and incursions outside of the actual boss. They will no longer guarantee High-End drops. Instead, they will guarantee crafting materials and have a chance to drop a High End or Gear Set item.
The Phoenix Credit Vendor has been removed from the Tech Wing in the Base of Operations.
Division Tech has been removed as a requirement from all High End and Gear Set blueprints.
Open World
Roamer NPC groups and bosses are now back in the open world. They now respawn every 4 hours.
Main Missions
Updated Rewards for all main missions:
Normal Mode
Boss drop:
1x Superior or High End
Reward:
1x Superior
Hard Mode
Boss drop:
1x High End
Reward:
1x High End
Challenging Mode
Boss drop:
1x High End
1x Gear Set
1x High End Mod
Reward:
2x High End or Gear Set
30 Phoenix Credits
Search & Destroy and High Value Targets
Search & Destroy will now reward the player with 5 Target Intel upon completion at the mission board for normal Search and Destroy, 10 for Critical Search and Destroy (instead of 2 and 4).
Weekly HVT vendors now sell 2 of each contract type, instead of 1.
Added 40 new High Value Target contracts to the contract pool.
Prices of High Value Target contracts have been adjusted and normalized to avoid overlaps. This results in an overall slight decrease of cost for many contracts.
Daily High Value Targets now all scale with group size.
The difficulty of some of the hardest HVT contracts have been slightly lowered.
Enemies in Search & Destroy missions will now be Normal and Veteran instead of mostly Elites.
Updated Rewards for all High Value and High Risk contracts:
Daily low cost High Value Target
Boss drop:
1x High End or Gear Set
Reward:
15 Phoenix Credits
Daily medium cost High Value Target
Boss drop:
1x High End or Gear Set
Reward:
1x High End
20 Phoenix Credits
Daily high cost High Value Target
Boss drop:
1x High End or Gear Set
Reward:
1x High End or Gear Set
25 Phoenix Credits
Weekly low cost High Value Target
Boss drop:
2x High End or Gear Set
1x High End mod
Reward:
1x High End
1x Gear Set
50 Phoenix Credits
Weekly high cost High Value Target
Boss drop:
1x Gear Set
1x High End or Gear Set
1x High End
Reward:
2x High End
1x Gear Set
50 Phoenix Credits
Weekly low cost High Risk Target
Boss drop:
2x High End or Gear Set
1x High End mod
Reward
1x Gear Set
1x High End
1x High End weapon
60 Phoenix Credits
Weekly high cost High Risk Target
Boss drop:
1x Gear Set
1x High End or Gear Set
1x High End mod
Reward
2x Gear Set
1x High End
1x High End weapon
70 Phoenix Credits
There's ALOT more different, and judging by the 1.4 PTS footage I've seen it's all for the best.
This drops tomorrow.
English
#Gaming
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Might check it out after I've seen festival of the lost. I'm most hyped about killing npcs faster that's always been something that got on my nerves