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#feedback

10/23/2016 4:10:19 PM
40

Sunbreaker Titans: They Need a Buff

I agree with all of these buffs

70

I agree with most of these buffs

27

I agree with some of these buffs

21

I agree with very few of these buffs (please state which ones and why)

50

I'm going to start off that this subclass was crazy awesome at the launch of TTK. In a way, it was OP. But most of the nerfs were COMPLETELY UNNECESSARY, and should be rebuffed. [b][u]Cauterize[/u][/b] Why the heck does Cauterize have a cool-down and Hungering Blade (or whatever) does not?! Because of this, during Hammer of Sol, you can never survive a full team attack (unless if they're that bad). Neither can you survive an army of Thrall chasing your behind. In PvE, you can't take care of the mobs easily, because you won't heal after every kill. This was not a problem before you nerfed them. Now it is not as good in PvE either. Arc Blade on the other hand, can easily wipe out a group of guardians. Why? Because they heal after every single kill, without a cool-down on it. They also are very quick and hard to hit. Now listen, I'm not saying that Bladedancers need a nerf. I'm saying that Sunbreakers should NOT have a cool-down on Cauterize. Either that, or Bladedancers should get a 3-second cool-down as well. [b][u]Flameseeker[/u][/b] Even on launch, this perk was just trash. The only good thing about this perk on launch was that it granted you Recovery and Agility. Now, you've gotten rid of the bonuses AND gotten rid of the tracking that wasn't even there! My suggestion is to have it grant extra recovery like before, and to ACTUALLY give it tracking. Not like before where it was unnoticeable, no. Make it so that the tracking will actually be useful, please. [b][u]Forgemaster[/u][/b] This perk is... sorry, WAS beautiful. This perk is actually perfect, except, it's lacking one thing: the bigger explosions. Now, this is the only thing that was slightly OP, but in my opinion, was NOT that OP. The bigger explosions was really useful for taking out mobs in PvE. Now, it's pretty much useless. You can literally take off this perk, throw a hammer, and see practically the same splash damage and radius in the explosion. I'm not asking for this perk to be exactly the way it was on the launch of TTK, but I am asking that the splash damage gets buffed, as well as the size of the explosion. The hammers need a bigger explosion blast radius, but not by too much. Make it so that that part of the perk is actually useful. You can literally throw it right next to Thrall or Psion, and it will only do so little damage. Same goes for a guardian. You can throw it right at their feet or arm or right under or next to them (very close), and it will do either nothing or 38 or less damage. This is a problem, because it shows that the "bigger explosions" are utterly useless. They were much better before, and they actually were good and useful. Please make the explosions good again, but not too good. [b][u]Travel Speed of Hammers[/u][/b] Now, now, I know you already buffed this recently, but it wasn't good enough. The travel speed on hammers is extremely slow, which makes them SUPER EASY to dodge, even at close range. It's a simple request, buff the travel speed of the hammers by much more, please. [b][u]Firekeeper[/u][/b] This thing has always been bad. Obviously, it's a PvE perk, but even there it's still ultimately useless. No one wants, no one should have to stand completely still inside a Sunspot, just for weak overshield. My suggestion is to make it so that when you PASS THROUGH the Sunspot, you gain an overshield for a short time and a slight duration boost on the super. Sunspots also need a bigger radius. Possibly also buff the strength of the overshield, please. [b][u]Thermite Grenade[/u][/b] This one's pretty simple: BUFF THE DAMAGE! This grenade was a huge disappointment, and it still is. The damage is absolutely pathetic, it can't even kill a guardian in THREE WAVES. And who in the world would stand right in front of this grenade? NO ONE. This grenade majorly NEEDS A BUFF in the damage. Another good buff would be so that it fires more waves of fire for crowd control. And MAYBE a small damage over time affect. [b][u]Armor during Hammer of Sol[/u][/b] I'm going to keep this part short, because it doesn't need an in-depth explanation. Hammer of Sol should have its armor back. Taking away its armor was pretty much taking away the class. Sunbreakers are Titans, and Titans are suppose to have the MOST ARMOR. Bringing it down makes it the same as the others, which is a problem. Simple solution: buff back the armor during Hammer of Sol to 55% damage resistance. They're Titans, and they are suppose to have this automatic ability. Otherwise, they're not Titans. [spoiler]If you want a class that has a lot of armor, stop crying and pick a Titan. [/spoiler] [b][u]Sunstrike[/u][/b] This is more of a fix rather than a buff. The melees for Sunbreakers NEED TO BE FIXED. I'm so tired of my melee either doing NO DAMAGE, or NO BURN DAMAGE. I'm sure many have complained before about this. Bungie, you need to fix this immediately. [b][u]Explosive Pyre[/u][/b] This one is really simple: make it so that the targets explode on EVERY KILL! I'm tired of killing an enemy, hoping for it to explode in order to kill the other enemy, but it decides not to. I don't know if this is a bug, or if it just needs a buff. Either way, it still needs this buff. ........................... If you read all the way here, congratulations! Sorry that this was a long post, but I had to get this out here. Bungie, please buff this beautiful, ruined subclass. I hope you agree with at least most of these suggested buffs. "Keep Hunting, Guardians!" <3

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  • Edited by Tim vdB3: 10/23/2016 10:24:18 PM
    [u]Cauterize[/u] It's fine, it made sunbreaker very OP in the past so I can get behind it. [u]Flameseeker[/u] It's need better tracking, it's currently barely noticeable. [u]Forgemaster[/u] I rarely have any problems so I think it's fine. [u]Firekeeper[/u] Agreed, give it a 7 second overshield when passing through. [u]Thermite Grenade[/u] I can get behind that, it's currently a waste compared to fusion or incendiary grenades [u]Travel Speed of Hammers[/u] I think it's fine, we have a lot of hammers but it requires some skill to predict someones movement at longer ranges. [u]Explosive Pyre[/u] Probably a bug, it should cause a explosion on a hammer kill. [u]Armor during Hammer of Sol[/u] It's fine, we are not supposed to be a one man army's that takes down 5 or 6 guardians without any trouble. Others should have the chance to kill the super while the sunbreaker should be more tactical. [u]Sunstrike[/u] Probably a bug, it can happen when you die at the moment you do the melee.

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