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Destiny

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Edited by Extirpat3: 10/25/2016 9:55:14 PM
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Exotic Combos and their Synergies with your Subclass

I want to create this topic to talk about the lack of knowledge on how to make certain exotics the most effective and efficient. I will be Posting builds in this topic showing what Armor, Weapon, and Perks work really well together. P Using the Spoiler feature so this isn't a text wall, each build will have its own spoiler tab After playing warframe and understanding their complex modding system and how certain mods feed off of each other to make you stronger i realize that the same concept can be applied to Destiny with its exotics and weapons. Also in this realization, i understand that a huge portion of the destiny community has no idea that these combos exist. Please know that every exotic may have multiple combinations across different subclasses and weapons may have combos across characters, and with the new artifacts in place because of ROI i will be trying to incorporate those into these builds as well. Some of these will be PVE based and some will be PVP based, but all in a better effort to understand what exactly is in our armory. I will try to do one build a day and feature a community build on Xurday If you have any suggestions or would like for me to do a specific exotic please message me on here or Xbox One using the gamertag above. [b][u][i]Disclaimer[/i][/u][/b]: I will NOT be reading every comment so if I post a build that you've posted in the comments feel free to take credit if you must but it was probably a coincidence. If i take your build on purpose i will definitely credit you as the maker of the build. This Post is about spreading knowledge not plagiarism. [b][u]10/19/2016[/u][/b] PVE Name: [b]UnDying[/b] [spoiler]Exotic armor: [b]Apotheosis veil[/b] Exotic Weapon: [b]Red Death[/b] Subclass: [b]Voidwalker[/b] Artifact: Skorri IDS spread: Use discipline, strength and intellect evenly. (or to your preference doesnt effect the build that much) Perks: Life Steal, The Hunger, Embrace the void. ( i recommend axion bolt, and max recovery ) This is one of my favorite builds in all of Destiny and a good one to start this post off. By using this combinations of perks it means that any kill you get with any of your abilities trigger the lifesteal effect so you start the regeneration of your health. This is my Go To for raiding because i dont need to waste my super on self-rez instead i can just pop my nova bomb and get all of my health back using the perks assuming i kill something. However if you need to do damage to something and the nova bomb wont kill it the apotheosis veil will fill up your health as soon as you cast nova bomb. also you have the red death constantly giving you your health back when you kill addz. So when you do use this i suggest you use a sniper for boss DPS and save your heavy, primary and abilities for killing addz and keeping yourself alive. This also allows for more orb generation for your team mates than using self rez. the artifact i chose is skorri so your team can build super off of you, if you would like to save your super for a panic button otherwise if you plan on spamming nova bombs i would use Jolder but that is personal preference. Nova Bombs will one shot void captains in the WoM Raid assuming you are on level ( Only tested in normal mode).[/spoiler] [b][u]10/20/2016[/u] [/b] Thank you for all of your comments! Second Build PVE NAME: [b]ORBS GALORE[/b] [spoiler]EXOTIC ARMOR: [b]NO BACKUP PLANS[/b] EXOTIC WEAPON: [b]UNIVERSAL REMOTE[/b] SUBCLASS: [b]DEFENDER[/b] PERKS: GIFT OF LIGHT, GIFT OF THE VOID , IRON HARVEST ARTIFACT: Any that gives orbs off of melee kills, if not i would use Jolder for faster paced gameplay IDS SPREAD: use as much strength as possible to keep force barrier activations constant Description: This setup is how you make your teammates love you. Everything about this set up is focused on one thing, making orbs. By using the melee ability gift of light and no backup plans(make force barrier last longer for more time to make orbs) and a universal you can kill an enemy with your universal (which procs force barrier) and then proceed to punch your way through the rest of the enemies and each kill will be generating an orb. If an enemy is too strong for your melee simply hit them with a universal shot and finish them with the melee to create the orb. If the enemy is too strong for that combo the perk iron harvest will allow you to use your heavy weapon and still create orbs, ( i recommend a sword and sniper due to the close range nature of the class, the efficient management of heavy ammo that a sword offers and the ability to do boss DPS with the sniper) finally your super will allow you to push forward and create a safe zone for your fire team and any incoming damage will again generate more orbs for your team. Now this combo doesn't necessarily need to be the universal remote, it also will work with the invective and lord of wolves shotguns is you would like to change up the game play, but i find that using the universal allows for the use of a sniper for boss DPS which is this class's greatest weakness assuming you ran with a legendary or other exotic shotgun. This setup is best paired with a super spamming teammate for maximum damage output as well as creating orbs themselves for your bubble. Super spam builds will be coming out in the future[/spoiler] [b][i][u]10/21/2016[/u][/i][/b] Hunters: your turn :) ( Dont forget to submit your builds to be posted here; Must use something from Xur's inventory! Private message me on xbox or here with your builds to submit) Name: [b]JOHN CENA[/b] [spoiler]Exotic Armor:[b] Dont Touch Me[/b] Exotic Weapon: [b]Patience and Time[/b] Subclass: [b]Bladedancer[/b] Perks: Shadow jack, escape artist, Stalker, Vanish ( Artifact: Preference ( I like Gheleon) Description: This setup goes way back for me, Its what i used to use for soloing the lamps in the first part of the Crota raid when I was under-leveled. So obviously the whole point of this build is to maximum the time that you are invisible. Invisibility will proc when, you melee an enemy with full melee energy, crouch in place for a time, remain ADS with the patience in time, take a melee hit from an enemy, activate your super or click the fire button (RT/R2?) while in your super. I find this build most effective when enemies are too strong for me to deal with or too strong for my team to deal with, by being constantly invisible you wont have to worry about being hit. This allows you to sneak past high level enemies in strikes, go for those hard to get charges in the vosik encounter in WoM. Obviously not the MOST team oriented build and not team oriented at all if there is no revives ( Ex: Hard mode raid). Still really fun to use and super effective in the right hands. Some alternatives would be running crest of alpha lupi for reviving people but you wont proc invisibility for getting hit with a melee attack, And patience and times invisibility effect restrict your movement so if you're not staying still ( EX: trying to regen health) and just trying to sneak past enemies then it might not be the most useful for you. I still really like this build over all. Remember "you cant see me" Guardians[/spoiler] [b][i][u]10/25/2016[/u][/i][/b] Sunsinger PvE build. By @ShakraKhan [spoiler][quote]My name is byf did a video on this so credit to him. Warlock Subclass: sunsinger Perks: Fusion grenades!!! Flame shield Self Rez Touch of flame Viking funeral Stats: Max discipline is a must. Weapons: Tlaloc Any sniper Any heavy Armor: Must have Starfire Protocol Gloves with grenade throw distance Memory of skorri Here are the synergies of the build The build requires you to sit on your super 90% of the time. This allows you to 1. Always have a self Rez available if needed. 2. Memory of skorri is active 90% of the time to help your allies. 3. Tlaloc overflow is active 90% of the time giving you insane primary DPS capabilities. Also Tlalocs intrinsic perk is grenadier which is good for the next part of the build. The main part of this build is having 2 fusion grenades using Starfire with max discipline and tlaloc. This allows you to constantly have 2 grenades ready. A fusion grenade thrown at a boss with touch of flame and Viking funeral causes that boss to take 15% more damage per grenade (stacks 3 times). So being able to throw 2 nades giving your team 30% more damage for a few seconds EVERY DAMAGE PHASE is amazing. This is my raid setup.[/quote] [/spoiler]

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