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#feedback

10/21/2016 1:11:50 PM
2

The Stats for weapons need to be implemented

Even tho this is only a game what is the point of having heavy hitting high impact weapons if something that has hardly Any impact but faster fire rate destroys you. Also same context the low range high rate of fire weapons can also snipe you from across the map again making the use of scouts or snipes silly?? I would like to see boosts in scouts and anything that has range and see those that have next to no range OVER distance nerfed .. I'd be happy to test this for you bungie.? Here is an example a colovance duty v grasp of malok over distance losing to the faster rate of fire weapon when in reality as per stats the person using the grasp when hit with a shot from the colovance should NOT be able to aim at u let alone out shoot you!?

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  • I think that it should be more that flinch should be less on a per bullet basis and should also be effected by damage (like if you get headshot for 95 damage by the first curse you should be flinched more than if you got triple headshot by a grasp for 69 or 66 damage (because anything outside of that is pretty extreme on most maps)

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