JavaScript is required to use Bungie.net

#feedback

Edited by Dexterem: 10/16/2016 9:48:31 PM
38

Fusion rifles and why they are not used like shotguns.

This is not exactly a buff post nore is it a slam nerf shotgun post. The balance in pvp and pve is off shotguns are over used in pvp and shotgun and snipers are over used in pve. To this point in the game fusions and side arms have yet to find the sweet spot that makes them appealing. I can't defend side arms I don't use them so.... someone else can make a post for them, however I love fusions and recently I've been told that to be truly competitive I need to use a shotgun.... but that's not fun to me. After seeing another post and several videos on YouTube I've noticed something strange and different, and that's that there is no reason to get excited about dropping a fusion... and why is this... perks! Shotguns get better when you drop full auto, Range finder, rifled barrel, aggressive ballistics. Snipers get better when you drop hidden hand, quick draw, snap shot, and the scope of your choice ie: short gaze. Fusion rifles do not have this. Sure I can drop range finder but it isn't the same as for shotguns it does extend out range, but does nothing to spread. You can get hidden hand on a fusion but target aqusitition isn't a big deal... when you can't get a crit I mean your pretty much just aiming at the body. The scopes make no difference and most of the time the perks font either. Now you might be thinking... what about accelerated coils? Well yeah it speeds up charge time but significantly increases spread which yeah fair trade but over all useless. Fusion rifles have been here since day 1 and have had many strong versions through out. But I have to ask why has bungie been so capable with snipers and shot guns to give them high tier perks yet fusions there has been nothing creative to help them. Bungie hasn't even tried... except nerfing they have been all to creative at nerfing fusions and only recently have they been brought to a usable state. So bungie I neither ask for a buff nore a nerf to fusions nore a God tier perk like shot package was for shotguns or hidden hand is to snipers I simply ask that you get creative and come up with perks for fusions that get people excited about getting a fusion drop a reason to put down the party crasher/ matador and try something different.

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • If you even want to use a fusion rifle you NEED a god roll. No weapom should need a god roll to just to be good.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    3 Replies
    • rifled barrel and braced frame are the goodies

      Posting in language:

       

      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    • Well, part of it is, Fusion rifles basically are more accurate to how real world shotguns work. The range and scatter is accurate. A shotgun has a scatter pattern and range that your best use is going to be 20 to 50 yards unless you're using slugs... The shotguns in destiny are useless at anything over about 10 to 15 feet from target. The issue is, ever since the beginning, game designers have had a significant misunderstanding of how shotguns work and it shows here. There were ways they could balance the shotgun as a primary.. They just kinda chose to go with the "video game standard" shotgun instead of one based on logical physics. But yes, we could use some changes to fusion rifles...Maybe have different kinds of fusion rifles for instance... Some that fire bolts, some that fire a single projectile that's high damage low velocity making it harder to hit with, Would be fun to see one that shoots chain lightning though that would have to be exotic..

      Posting in language:

       

      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

      3 Replies
      • Ideas for new perks: [b]Kinetic Induction[/b] [i]This weapon charges faster while sprinting, jumping and sliding.[/i] [b]Interchangeable Core[/b] [i]This weapon's elemental alignment can be set as desired.[/i] [b]Down-cycle Routine[/b] [i]Grants a brief period of invisibility after expending magazine.[/i] [b]Atomic Recycling[/b] [i]Each bolt fired that does not hit a target grants a chance at generating ammunition in the reserve.[/i] [b]Super-conductor[/b] [i]Reduces magazine size, adds 3 additional bolts to each volley.[/i] [b]Planned Expenditure[/b] [i]Getting a kill with this weapon instantly reloads your primary weapon.[/i]

        Posting in language:

         

        Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

        12 Replies
        • I run whatever weapon is appropriate. If it's CQC is a shotgun, long range sniper and short to mid range an FR and that's for all events. Most bosses that I can get within range I prefer a FR to a sniper or shotgun. If you are looking to run CQC with an FR then you need Plan C, it's what it is designed for. Sure it has a lot of range and reduced spread. The perks that sets it apart is the quick charge when switching weapons. The coils are immediately charged and can outgun and outrange any shotgun. I stopped using it because it was dominating my kills, rarely relying on my primary except to switch in and out to charge Plan C.

          Posting in language:

           

          Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

          3 Replies
          • Does anyone remember fusion rifles rolling with that rocket perk javelin back in year one? pretty sure it was a bug but idk

            Posting in language:

             

            Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

          • The newer fusions take longer to charge, that's why.

            Posting in language:

             

            Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

          • 1.) Rangefinder increases the speed of the bolts. 2.) braced frame / rifled barrel Literally almost exactly like handcannons as far as perk needs. These are similar to what counterbalance is to auto rifles..... .... and headseeker/counterbalance with braced frame is to pulse rifles. Though I do feel that theses perks on fusions don't stand out anywhere near as much those perks do on those primary weapons. I think the reality is fusion rifles will always be impossibly hard to balance and it is probably better for the Crucible as a whole for them to not be overpowered ever again like they were back in Year 1 Destiny (similar to shotguns).

            Posting in language:

             

            Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

            1 Reply
            • Fusions best perks are stability and range... stability tightens spread and range increases bolt speed. Rangefinder, braced frame, smallbore, hot swap, all are good picks for a fusion. The biggest problem for fusions is not something you can grind for... it's the awful hit detection. There are so many times where you'll hear 6 bolts hit and they take damage from 2.

              Posting in language:

               

              Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

              8 Replies
              • More fusion rifles need to be able to roll with counter balance. Currently, only the crucible vendor one can. Also, coils should not "disappear" when you die. Trading with a fusion rifle almost never occurs for this reason. With that: Range is more important that stability. Stability can be adjusted for with "thumb skill." Focus 100% on range and consider stability a secondary stat to range. https://www.youtube.com/watch?v=uYvv_4Drp9Y

                Posting in language:

                 

                Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                2 Replies
                • I have gotten allot of great responses to this post and I appreciate it. But some of the responses well braced frame... okay.... rifled barrel... okay yeah.... range finder... hotswap.... yeah the are valid perks that help a small percentage of the time but...... (keep in mind I'm not a game tester and I've had limited amounts of time to come up with these) but why can't I ask for perks like: - Being able to charge while jumping. - Getting a kill will tighten spread by 5% (this can be also used on shotguns.) - hitting all projectiles will cause a damage increase for 5sec. - melee kills can accelerate charge time on next shot. Is something creative to much to ask? Are Fusion rifle enthusiasts doomed to accepting vanilla perks because bungie isn't creative enough to create excitement for this gun class? This is what this post is meant to say. Why should an entire gun class accept mediocre perks as the best it can do. I personally think not and I belive this is something bungie should really consider

                  Posting in language:

                   

                  Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                • Dude.....Seriously......Where the Hell is your Punctuation?

                  Posting in language:

                   

                  Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                  1 Reply
                  • I actually was pretty stoked to get a 77 Wizard the other day with Red Dot-OES and Hip Fire with Hand-laid stock and in crucible it's just fantastic.

                    Posting in language:

                     

                    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                  • two words: Stability bonuses

                    Posting in language:

                     

                    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                  • Range on a fusion is directly related to travel time, so yes rangefinder does very important things for a fusion, just not in the same way as shotguns. I have a Panta Rhei with rangefinder and rifled barrel and that thing can fairly easily kill at 20+ meters. And accelerated coils generally isn't something you want on a fusion, because it essentially changes the archetype, and at that point you might as well get a different fusion.

                    Posting in language:

                     

                    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                  • Edited by Quaddity: 10/18/2016 2:28:04 PM
                    I'm a shotgun user for pvp and pve usually but for Thorn I used the a void Forge fusion Saladin's Vigil with nearly max impact and stability (hand laid stock, battery, range finder). That thing wrecked at a further range than shotguns can.

                    Posting in language:

                     

                    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                    1 Reply
                    • Everybody is talking about fusion rifles and trys to compare them with shotguns ... BUT all off u guys are missing one little detail ! Im here to tell u guys about the real problem but first let me talk about what i think about fusions. 1. I love playn fusions in pvp/pve/trails (got flawless with it) 2. Dmg is good and u can kill with it sometimes on good range (pve/pvp) 3. Many more fanboy stuff... And here comes the real deal all of u have to think about: Shotgun -> rt -> kill. Fusion rifle ->think about the right timing->find the right timing->press and hold rt-> kill ... or not if one bolt didnt hit. Deal with it.

                      Posting in language:

                       

                      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                      7 Replies
                      • Accelerated Coils and hip fire - those are the must have perks to make a fusion worth while

                        Posting in language:

                         

                        Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                      • Hot swap

                        Posting in language:

                         

                        Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                        1 Reply
                        • No buffs no nerfs, just new content? I fuqn love you! Only idea on the forums i agree with.

                          Posting in language:

                           

                          Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                          1 Reply
                          • Thing is they're just so inconsistent and the fact that if multiple targets are in your area you can get destroyed.

                            Posting in language:

                             

                            Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                            1 Reply
                            • So... Nerf fusion rifles?

                              Posting in language:

                               

                              Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                              2 Replies
                              • I don't play Destiny anymore, but I played back in Y1 when Fusion Rifles were easy and fun to use and I played during every period after in which they were nerfed to oblivion. Fusion rifles are good right now. They really are. In the hands of a skilled user, they can flat out wreck you. The problem? It takes a significant amount of skill and practice in order to make the best use of these weapons. Due to the high learning curve for these weapons, most people are unwilling to put in the time and effort to practice with them, to learn the strengths and weaknesses of their particular fusion rifle (based on archetype and weapon stats), and they are just so inconsistent, partially due to lag issues, that you are at a real disadvantage while using one. Most people don't want to put that kind of thought or effort into a weapon - so they choose one that is relatively easy to use. Shotguns, Snipers, even Sidearms, are all relatively easy to use. I'm not talking about the process of aiming, closing in on your target, etc. that is a different discussion. I'm talking from a functional level, the guns are easy to use in that you point it at your target and pull the trigger. The game goes through its mathematical formula taking into account distance, armor, bullet spread, recoil, etc., and you get damage or a kill. It's basic snapshot shooter physics at its finest. Fusion rifles are different. They function similar to a shotgun in that they have beam spread rather than pellet spread, and you need to land a certain number of streams in order to do fatal damage. However, they also have stream travel time which can vary from FR to FR, AND they also have the issue of vanishing streams (if you get killed while in the process of shooting). Stack on top of that the fact that the streams come out in succession rather than instantly in a single shot like a shotgun, and you can see why using a FR could be frustrating. There are so many factors you have to consider and compensate for when using one. With all of these factors, its easy to pick up a FR, try it out a few rounds, and come to the conclusion that they suck. It's just too difficult for the average player to master. This is why few people consider them a viable alternative. Furthermore, it takes some research time to learn how each weapon stat (range stability, impact, etc) effects your weapon's performance. I don't want to have to put in that kind of effort in order to get my gun to perform. I just want to pick it up and see if it is fun to use. If it is, then I'll use it. If not, I won't. Bottom line? If they want FR's to be more popular and more widely used, they need to make them more user friendly. It's always going to take time to master the charge time of your chosen FR, but it shouldn't take much more than that. IMO, they just need to reset FR's to how they were before all the mega nerfs hit in Y1. I still remember having a blast with my void 77 Wizard. It was so powerful that as a level 29, I could kill a lemon barred Praetorian in the VoG, and because it had Armor Piercing Rounds, the stream would often carry through and kill things behind it as well. It was a beast of a gun and it got me through the majority of the Thorn Bounty. A LOT of fun and one of my all-time favorites. But I dismantled it after FR's were nerfed to the point they were no longer competitive.

                                Posting in language:

                                 

                                Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                                2 Replies
                                • just fyi, shotguns do not get better with full auto, even after changes it makes your spread/range worse in the end. rather all you need for a good shotgun is high impact (matador), agg ballistics, rifled barrel, rangefinder...after that its arguable that something like performance bonus is great but its somewhat opinion related..kinda similar to handcannons once you get a med rof handcannon with rifled/rangefinder the third perk is usually player preference from a small list. fusions you want range then stability, prioritizing range, its really that simple. saladin's vigil is a little long on the charge but if you adapt to it and you have say...rifled and hotswap, you can map people reliably as its a 4 bolt kill.

                                  Posting in language:

                                   

                                  Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                                  8 Replies
                                  • I wreaked havoc in the last IB using Darkblades Spite, little slow on the charge rate but the range was decent enough and got the better of shotty b*tches 8/10 times... I feel it's harder to be good with a fusion than with a shotty, there is a slight bit of anticipation when your going through close quarter sections so your reactions need to be that little bit faster!

                                    Posting in language:

                                     

                                    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                                    9 Replies
                                    • i have been using fusion rifle everywhere with sum surprising sucess...been using the darkblade and susanoo and if i get a one on one scenario can own but with muptiple enemies shotgun rushing ur just out matched and then if u get ghost pellets ur dead... and they r pretty awesome in pve...way more reliable than the shotguns that inly shoot 5 ft

                                      Posting in language:

                                       

                                      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                                    You are not allowed to view this content.
                                    ;
                                    preload icon
                                    preload icon
                                    preload icon