JavaScript is required to use Bungie.net

#feedback

9/30/2016 10:43:31 PM
36

Get rid of synthesis cool down

Hey Bungie Why not help players by getting rid of the weapon synthesis cool down time altogether. It would really help in activities like the Nightfall strikes
English
#feedback

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Yes they really need to make the game even easier. I mean we should all only equip the gally and move on right?

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • 11
    Definitely not. But, 3 three types should be on their own respective cool downs.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    12 Replies
    • Dat idea iz boren af bruh

      Posting in language:

       

      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    • Are alot of people on this game masochists? Why not have some perks that help players and not just having everything nerfed?

      Posting in language:

       

      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    • Why so you can just use gjallarhorn for literally the entire strike? -blam!- outta here with that nonsense.

      Posting in language:

       

      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    • Nope

      Posting in language:

       

      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    • PvE needs challenge. I can imagine people abusing the synth if they removed the cool down. My only issue is why they removed primary synth?

      Posting in language:

       

      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    • Absolutely -blam!-ing no. Boss fights would lose all strategy and descend into insane amounts of Gjallarhorn/Sleeper Simulant spam. Bosses would die in a minute or less. It wouldn't be fun because of how skilless the fight was. The fact that you want this mechanic implemented because Nightfalls are too hard is apalling. Nightfalls are shitass easy from Y2 onwards. Y1 Nightfalls were truly challenging. [spoiler]Git gud scrub[/spoiler]

      Posting in language:

       

      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

      6 Replies
      • Yeah so we can burn all the bosses down under a minute. Yeah great idea. [spoiler]*Facepalm*[/spoiler]

        Posting in language:

         

        Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

      • I'm actually all to the cool down. I just wish we could pop a heavy and special at the same time.

        Posting in language:

         

        Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

      • Nice way of killing mechanics. The synths are set up to give you 1 heavy pack per attempt on an encounter. The last thing we need is mor burning techniques and bullet sponges.

        Posting in language:

         

        Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

      • Lol...no i like using other weapons...quit asking for an easy mode.

        Posting in language:

         

        Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

        7 Replies
        • Heavy ammo makes hard fights easy, ESPECIALLY with gally back in the game. No to the 100th power, we already complain about a lack of content.

          Posting in language:

           

          Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

          15 Replies
          • No. You could have infinite heavy, which is beyond broken.

            Posting in language:

             

            Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

            5 Replies
            • That would make it too easy wtf mate

              Posting in language:

               

              Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

              1 Reply
              • Bump, the simplest solution would be to do a cool down for each category of ammunition, it often happens that the handcannon bullets do not drop for a long time in PvE (generally handcannons are the only guns with this problem, even with auto rifles the situation is better), so you have to choose between heavy and primary ammo, it is very annoying.

                Posting in language:

                 

                Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

              • A reasonable compromise would be to at least reduce the cool down time.

                Posting in language:

                 

                Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

              • Get rid of synth cooldown on primary, but keep it on the others. Snipers and heavy's DPS is high enough that it is a gamebreaker for them to get removed. (Remove what was better for KF, sniper or heavy machine gun and now Gjally). That makes bullet hoses and pther weapons more viable in PvE as well and actually gives them a use. That said, maybe split special and heavy cooldown?

                Posting in language:

                 

                Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

              • Nightfall boss would be dead within 30seconds everytime. It will be to easy. Saying that it's easy enough as it is now. What they should let you do is let use our D-PAD to add heavy snyths rather than going into a menu.

                Posting in language:

                 

                Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

              • Lol your joking right? Pve is already super easy. You just want to be able to spam heavy the entire time so u dont even have to try. Like this game isnt already broken enough lol

                Posting in language:

                 

                Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                9 Replies
                • No, because PvE will become even easier than it already is, and trust me, that isn't a good idea. What should happen is a revamping of the cooldown timers. Allow me to propose an idea. Primary synth: 1:00 Special synth: 2:50 Heavy Synth: 5:00 (unchanged) This I think, would be the perfect solution, as it makes cooldown timers more realistic, as the time varies depending on the class of weapon (Primary, Special & Heavy)

                  Posting in language:

                   

                  Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                  2 Replies
                  • No no no cuase that would just make it easy and boring it's their so we can't just put on heavy pack after heavy pack and when put on a speaical pack.

                    Posting in language:

                     

                    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                  • I would to see helms or chest armour have perks that affect ammo synth cooldown. Maybe removes a minute or gives you extra ammo. Some armour perks are quite useless. Maybe popping an ammo synth gives you a stat boost for the duration of the cooldown.

                    Posting in language:

                     

                    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                    1 Reply
                    • Great idea

                      Posting in language:

                       

                      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                    • I think it should act differently in different situations for example: 1. Timer resets to 0 if you team wipes. For example in a raid or nightfall, if your full team wipes and you start over at a checkpoint, you are free to use another synth. 2. The counter should reset at the completion of times events like Archons Forge and CoO, as well as public events and after completing rounds in PoE. 3. As with above, once the "free" synth is used, there is a 2.5 minute cool down until you can use another. The allows you to use them more frequently, but also have to use some thought and strategy in how you want to approach an encounter.

                      Posting in language:

                       

                      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                    • No cheesing

                      Posting in language:

                       

                      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                    You are not allowed to view this content.
                    ;
                    preload icon
                    preload icon
                    preload icon