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#feedback

9/26/2016 2:38:02 PM
70

Element Based Primary

Whatever happened to these? The only new one so far is Supercell at arc. I would love to see these make a come back.

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  • It seems a lot of people are a bit confused on "weapon diversity". While this has been mentioned, I just want to revisit the topic. When they say they are/were improving "weapon diversity" They are not necessarily talking about you having to swap between a diverse set of primaries. They are usually referring to the diversity of different primaries used by different players. At the moment there is not one single "God Primary" that everyone uses. There might be the same perk sets people are after but the guns we all use vary quite a bit. Between the 4 gun types as well as the stat archetypes within those. This seems to have been the intent and it's working fine. If you bring back elemental primaries, diversity would diminish like it was before. When every player in the game is swapping between the exact same 3 primaries for damage type, this is not diversity and makes other primaries kind of pointless in pve content. The Zhalo Supercell walks the line here as well. Everyone who has it has been using it in heroics this week for obvious reasons and it's a great weapon on it's own. But the arc damage is more than a mechanic on this weapon. It's super flavorful and fits very well, where the arc damage on fate bringer was more of a "hey check out the infinitely more useful primary just because we want raid weapons to be actually used". However, I also don't feel like the power level elemental primaries grants is that necessary. I've been running heroics with supercell just like everyone else and shredding. But I've also been using the strikes to test out some of my other primary weapons. And naturally supercell melts things a bit faster, but it's more of a quality of life benefit and less of a manditory one. I can still walk in there with my explosive rounds Cryptic Dragon and perform just fine. While obviously the arc damage means things die faster, it's not a requirement to perform well in a heroic and thinking that we "need" elemental primaries begs the question. Why? Why do we NEED them, of course they'd be nice but I don't feel like we struggle in any given content in a way that's solved by this mechanic being brought back. If it did, the only benefit would be a slight quality of life boot, or a crutch for those not performing well with normal kinetic damage primaries. And the downside of all other primaries being basically obsolete in pve content would drastically outweigh those benefits. That is only my opinion however and if they decided we DO in fact need elemental primaries again, introducing a way to add elemental damage types to a primary of your choice would be cool and avoid the problem mentioned above and I feel is actually the best approach -IF- they felt the need to bring back the elemental primary roles. Also I realize this post is really replying to the comments in this thread and less to the first post, and OP doesn't seem to feel the NEED for it so much as they were cool, and they are, as long as it doesn't make our current favorite weapons dead in pve again.

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