JavaScript is required to use Bungie.net

Service Alert
Destiny 2 will be temporarily offline tomorrow for scheduled maintenance. Please stay tuned to @BungieHelp for updates.

Destiny

Discuss all things Destiny.
Edited by Enochua: 10/1/2016 5:27:14 AM
36

I would like to discuss movement options and the ability to avoid damage for all classes. (Crucible)

I am starting off by stating that I main a warlock, voidwalker. and that out side of blink (which i dont use) voidwalkers are at a disadvantage when it comes to movement options at avoiding damage. Right now it seems to me that Hunters and Titans with shade step and twilight garrison and shoulder charge have a clear advantage when it comes to not only avoiding damage but dishing it out. With the cumbersome jump that warlocks have it leaves you open to attack. Also take into consideration that void-locks have to spec towards higher armor while trying to balance recovery and agility. The only option is to take up an exotic slot and use The Ram to try and be able to take/eat more damage, And with having nades that should balance this lack of movement to be able dish out damage, scatter and axion blots which both are easily avoided not only with shade step and twilight garrison but also just running. Even if scatters are thrown at the feet of someone and they start to take damage the delayed detonations allow them to avoid the death dealing damage that should be taken. I understand that axion bolts fallow someone but only to the point that they have to move to another point. Now I know that people think warlock's melee have too much range but taking into account the clear advantage other classes have in movement and clear neutral game advantages, does it pan out to the warlocks advantage and or balance? I think not. Also taking into account with shotys and TLW and other fast time to kill weapons and warlocks are basically easy targets. So that im clear what I am saying is that void-locks are under powered on all levels. Even their supers take more skill that is required for other supers. To make my point on that, is there any other super that can kill the user? and if you do miss, which I don't often do, you are a sitting duck. To sum this up I am not asking for nerfs but only buffs to primary weapons and would like to see warlocks get a twilight garrison or a shade step type exotic. edit: I use default controls and have paddles on my elite controller. one for jump the other for crouching. controls aren't the issue. I also played in the hardcore days of halo 2 and 3. my strafe is solid. guns that have a faster time to kill than most guns, even with shots to the body and nades that don't take accurate throwing is why I would like this ability to avoid damage. edit: please use common sense if you are going to reply to this. and not compare shotguns to supers edit: and to say year one didn't have it why do I need it. neither did titans or hunters, they have evolved why hasn't warlocks. edit: I am a voidwalker! so why cant I walk the void, void step! edit: with private matches and actually testing this you will see void-locks will be seen to be under powered

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • 1
    Voidwalkers are in the top 3 for competitive sub-classes. You instantly regain health by meleeing someone, can get a grenade charge in about 10 seconds, and your jump is actually quite good. You're just not using it right. Don't try to do the stupid "floofing" like most people. Jump a single jump, then use the Glide to give you a burst that lands you more quickly on the ground. It's all about using it as a burst, not as a sort of human blimp.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • While I applaud you for not asking for nerfs, Voidwalkers rank in the top three subclasses in some playlists since the April update. I don't think they need major changes, and they certainly aren't "underpowered on every level." Although, I'll grant you that being able to blow yourself up with your own Nova Bomb is kind of silly. Having stated my opinion that you dramatically overstated your case, I think it would be cool if Warlocks got a movement exotic of some kind, as long as the mechanic was something unique to Warlocks, and not a carbon copy of the others. The improved Blink they almost granted with Astrocyte Verse would have been just the ticket, and they should probably take another look at that, since the exotic right now seems pretty weak. [spoiler]But if you think Nova Bomb can leave you vulnerable, you should try Fist of Havoc.[/spoiler]

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • I think Warlocks should have a different jump altogether, maybe a quick 1-2 second ''vanish'' maneuver (not Blink) that would allow you to move around at randomly selected areas.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    3 Replies
    • I'm not agreeing or disagreeing with you, I just want to point out that you don't want to use up an exotic slot with the ram, however you do realize that if a Titan using the TG that takes up an exotic slot. Just saying.

      Posting in language:

       

      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

      1 Reply
      • 1. Increase class diversity not decrease. We DO NOT need all 3 classes to have the same sort of abilities. Hunters and Titans have an evade. Titans and Warlocks have melee overshields. Warlocks and Hunters have blink. See? We don't need warlocks having the same ability 2 other classes already have. 2. Voidwalkers are underpowered? You must have been living under a rock because Voidwalkers are a top 3 competitive subclass. They are among the strongest and most balanced of all the subclasses. If any subclass needs a buff, it's Sunsinger. I don't mean to sound rude, but if we buff Voidwalker more, people will complain and it will get nerfed. I'm tired of nerfs and think we should leave balanced subclasses alone. That's just my 2 cents. Respectfully, Mr. Bladedancer

        Posting in language:

         

        Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

        7 Replies
        • Edited by Iyrha: 9/27/2016 3:28:15 PM
          [quote]I am starting off by stating that I main a warlock, voidwalker. and that out side of blink (which i dont use) voidwalkers are at a disadvantage when it comes to movement options at avoiding damage.[/quote] Absolutely not. The warlock jump just has a higher skill requirement to be more effective against better players in different and more complicated situations. Once you get it down you can easily outpace (when warlock-skating) bladedancers mid super who are using bones and better control, and you can keep up with most titans on some smaller maps. Warlock is also the only class that let's you hover above doorways and hallways for extended amounts of time, and jumping back/to the side is really easy and effective when engaging in shotgun or primary battles. If you honestly think warlock movement is bad, then you may want to just try a different class and see how that goes. [quote]With the cumbersome jump that warlocks have it leaves you open to attack. Also take into consideration that void-locks have to spec towards higher armor while trying to balance recovery and agility.....[/quote] Alright, so this makes no sense at all. As I said before, the jump is actually [b]very[/b] good, you just have to learn how to use it better. If you're playing smart, you won't be leaving yourself open for attack by jumping, you'll just be creating a different angle on the engagement where you have the advantage. But WTF do you mean by "Also take into consideration that void-locks have to spec towards higher armor while trying to balance recovery and agility?" You can't do that on any subclass. That's the whole point of the system. It [b]should[/b] be absolutely impossible to spec into all three evenly, as that takes away from the give-take system that keeps it fairly balanced. It sounds like you want voidwalkers to be able to have high armor, recovery, and agility? If so, that's ridiculous. [quote]Now I know that people think warlock's melee have too much range but taking into account the clear advantage other classes have in movement and clear neutral game advantages, does it pan out to the warlocks advantage and or balance? I think not.[/quote] Warlock melee range is [b]annoying[/b], but most good players don't really think it's broken (except for the stormcaller melee with amplitude, that is an absolute joke). But I don't see where you are going with this, because the warlocks have [b]great[/b] movement (which I have pointed out twice already), a fantastic neutral game (sunsingers are meh, but it seems like this post is mainly about voidwalker, so I'll stick to that), and stunning supers (besides the point. and again, sunsingers are meh, but this post centers around voidlocks). Voidwalkers, specifically, are in a perfect spot right now, and all of the other subclasses would be much better off if bungie would bring them all up/down to the plane on which voidwalker currently stands. [quote]So that I'm clear what I am saying is that void-locks are under powered on all levels. Even their supers take more skill that is required for other supers. To make my point on that, is there any other super that can kill the user? and if you do miss, which I don't often do, you are a sitting duck.[/quote] LMAO. They aren't under-powered at all, and if you really think that, then you just suck with them. The best players in this game will tell you that panic supers don't really take any skill, and it won't ever kill you if you're running embrace the void (and you only take damage from them without this because you are literally throwing a massive energy bomb down at your feet. It makes sense that you can kill yourself). [b]Every[/b] panic super makes the user a sitting duck if they miss, that's the [b]give[/b] in the give-take of powerful panic supers. [quote]To sum this up I am not asking for nerfs but only buffs to primary weapons and would like to see warlocks get a twilight garrison or a shade step type exotic.[/quote] I don't know how TF this because buffing primary weapons. And warlocks [b]do not[/b] need to get a movement exotic. They're already fantastic as they are, and with the Ram or the new Ophidian Aspect gauntlets, they only perform better and better. [b]TL;DR:[/b] OP is either very stupid and you shouldn't even bother reading his post, or I just spent way too much time responding to a shitty bait post.

          Posting in language:

           

          Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

          7 Replies
          • I do fine on walker Focused burst gets me out of way more things then shadestep does High armor and recovery Low agility + focused burst You evade more then enough

            Posting in language:

             

            Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

          • Voidwalkers have surge (very underrated) and stormcallers have pulsewave.

            Posting in language:

             

            Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

          • And yet you still have a 1.4 kd with your warlock.

            Posting in language:

             

            Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

          • The warlock unique "evasion" mechanic should be an ethereal form that makes them temporarily immune to damage. Activation and what can be done while ethereal is up for debate. I like either "when meleed" or same as shadowstep as the activation. And they cant deal damage but maybe get a speed buff.

            Posting in language:

             

            Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

          • Well, we get that insane storm caller melee range haha. In all seriousness, I do agree it's a bit harder to avoid crucible damage simply because we're slow locks (I main warlock as well). As for void walker, I think axion bolts are the way to go. Too many times I throw a grenade and I start to get into a gun fight with someone and they die to the action bolt. Lots of people don't realize an axiom is chasing them and they engage in a gun fight with you and end up dying since the axiom bolt kills them once they're shield is gone. Plus it's a good way to back people off of camping corners or inside door ways. The Ram is probably the best exotic for void walker due to its life steal chance and extra armor, with void dang vestments or the new warlock exotic hands being possible alternatives. A lot of damage can be avoided if you just hover in the air (although it can make you a big target). When using nova bomb I try to use it when there isn't someone watching me somewhere behind the person I'm gonna super simply because you too easy to kill when casting your super. Also make sure to use focused burst and warlock skate with it, any bit of movement to make you faster helps in pvp.

            Posting in language:

             

            Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

            2 Replies
            • Twilight garrison is irrelevant because it doesn't change with shaders and it's too ugly to be usable

              Posting in language:

               

              Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

              2 Replies
              • I agree that warlocks should have an evade exotic not on the grounds of balance or equality but simply because of how badass that would be, garrison and shadestep are really fun to use, let the warlocks in on the joy peeps.

                Posting in language:

                 

                Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                1 Reply
                • For credibility's sake: I'm a Voidwalker 'main'. Using Blink all the time, even in PvE. Nightstalkers have Shadestep. Titans need an exotic armor piece to have air shadestep. Voidwalkers can dodge stuff by Blinking. If you don't want to use blink, then you don't have an instant evade. But remember, you still have this thing called 'map awareness'. It's very useful. After all that, and you still don't want to use those, try consisering the fact that a good Voidwalker can have infinite nades. Yes, you heard that right. Infinite nades, as long as you can aim in the general direction of the enemy. If that fails, no worries, melee them with your shotgun range melee! If you are absolutely incompetent at this game and you still failed, use your nuke. If you miss that, yeah... then there's no hope for you.

                  Posting in language:

                   

                  Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                  11 Replies
                  • All classes need some type of dodge / roll They dont have to be the same But It should be there..... Maybe hunters r the only ones that have dodge / roll built in.... Titans have exotic dodge armor piece Warlocks have exotic armor blink cool down Maybe itll equal out Gotta wait n see while players build attack / defense play styles Warlock reduced blink cooldown Could be sweet Hello slide blink shotgun multitoolers

                    Posting in language:

                     

                    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                    2 Replies
                    • If it makes you feel better the shade step is useless against stormcaller....and hammers.....and void blast.....it's kinda useless against everything worth dodging.

                      Posting in language:

                       

                      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                      3 Replies
                      • Warlock Meele surge is great when using a shotgun, spec for high recovery is great and the bunny hop To go faster and the. Voidwalkers aren't bad play around it

                        Posting in language:

                         

                        Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                        2 Replies
                        • I see where you're coming from; however, each class caters to a different play style. In general you're trading mobility for the ability to carry 2 nades AND/OR two melees, longest/best melee in the game, some of the most consistent grenades (axion, fusion, firebolt) versatile supers, etc. When I play Warlock I choose Focused Burst or Blink and mobility is never an issue when you get your spacing right. [spoiler]Nightstalker.[/spoiler]

                          Posting in language:

                           

                          Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                          1 Reply
                          • There is a reason multiple classes exist. Void walkers have other perks that give them reason to not have an evade

                            Posting in language:

                             

                            Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                            6 Replies
                            • they are on the same page with all warlocks, so the class has the same jet pack. they are faster than hunters and I could probably "avoid damage" better than you without a second jump or jet pack. The class mobility is extra, you put yourself and avoid damage by knowing where the enemy is, not being in danger then shad stepping out or titan skating. What other mobility are you talking about?

                              Posting in language:

                               

                              Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                            • I main my Warlock, Focused Burst is your friend.

                              Posting in language:

                               

                              Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                            • Although I agree to an extent that warlocks don't have things that help with avoiding. I disagree that they should have one. By looking at only voidwalker, you wouldn't see the major advantage stormcaller will have. Shotgun thunder strike would be easier with faster movement. It's like a twilight garrison Titan but thunderstike to back it up. Plus in my opinion voidwalkers are meant to be area controllers. Your nades force enemies to either halt from advancing or run away from axion bolt. Not to mention a nova bomb can protect an area. That's my opinion on that idea and we can debate on it.

                              Posting in language:

                               

                              Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                            • [quote] Even their supers take more skill that is required for other supers[/quote] What. No. Maybe fist of havoc, sure, but a one-off nuke of a super doesnt require that much skill. The roaming supers require more than just aiming, and pressing a button. [quote]and if you do miss, which I don't often do, you are a sitting duck.[/quote] This applies to both nuke supers, and moreso for fist so idk what you're trying to say here. You're punished for missing. Warlock's have the highest melee range in the game. Titans -blam!-ing cry over how much range you get, but we trade that for speed. Hunters idk. And fyi, there's more to a neutral game than movement. Have you seen ophidian aspects?

                              Posting in language:

                               

                              Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                            • Lol, wish i could melee someone 20ft away... also get an over-shield for hitting the melee. Why not have a nade that chases you for 20 years before it finally blows?

                              Posting in language:

                               

                              Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                              4 Replies
                              • Stop complaining, warlocks are fine

                                Posting in language:

                                 

                                Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                              • Warlocks are fine....they have the best recovery, just hide for 1 second and your health is back....voidwalker is awesome, it was my first character

                                Posting in language:

                                 

                                Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                              You are not allowed to view this content.
                              ;
                              preload icon
                              preload icon
                              preload icon