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#feedback

Edited by bananachops: 9/17/2016 12:59:49 PM
43

I'd like to see a more immersive patrol

I understand that the likelihood of patrol seeing a complete overhaul is slim to none, so this is directed more towards future installments. As it stands, there is no real reason to do patrol other than finishing quests/bounties. Need planetary material? Buy it for marks. Need reputation? Heroic strike playlist. Want to find rare and useful loot? Heroic strike playlist. I'd like to see patrol become it's own living game mode, in the sense that public events coincide with one another. For example: there could be a vanguard encampment on Earth with friendly AI in it. The encampment would routinely be attacked by fallen, who could either be repelled or could take it. If the zone is lost, the fallen control it, and the next event is to rally and take it back. If the zone is defended, the next event is to counter-attack, pushing into fallen territory and making a foward camp to a fallen stronghold. If that fails you fall back to the encampment and repeat from the beginning, but if it succeeds you prepare to assault the fortress. Now this could be like a multistage assault, with different groups having different jobs. For example, one group takes down a shield generator while another takes out anti-aircraft guns, and a third punches right up the gut (the groups being led by AI, so people know what to do). Once inside, all groups converge to fight a boss in a darkness zone, (to promote teamwork) and defeating said boss could result in either loot specific to that event, or just high end legendary/exotic stuff. Regardless of victory or defeat, the event starts over from the beginning, so everyone has an opportunity to beat it. This could be implemented to any planet, just switch the enemies up and tweak the events a bit. For example the moon would be just constant defense while another group defeats the wizard orchestrating the attack deep within the moon. Couple this in tandem with what you can already do in patrol, and I think that'd make people more inclined to play pve, since the only rewarding aspect is one raid. Although this is highly unlikely, since bungie already has a vision for their upcoming games, I just thought it be cool to share how I thought patrol could actually feel like you're doing something worth while, instead of killing the same 4 enemies that spawn from a cave. I'd also like to hear other ideas on how to improve pve play, within reason. We know a pve game mode with exploration akin to Skyrim is out if the realm of possibilities. Tldr: dynamic events in patrol that play off each other that offers rewarding loot. Defend/Advance/Assault.

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  • I've always thought it would be cool for missions to be instigated during patrols. Imagine if you only had the directory for patrols. Then when on a patrol, you could find yourself wondering the world, exploring and all that stuff that you just happened to come across the ishtar commons. While there, you and your fireteam are looking around doing random stuff, searching for loot and you chance upon the entrance to the archive. Intrigued by the huge vault like door, you take out your ghost and find that you can scan the control panel. Upon opening the doorway, the mission name appears on your screen. Another example would be if you were on the moon and noticed the huge cracks in the earth. Ghost might mention how you wouldn't know what might lie below them. So the player thinks to scan them. After scanning one, he might mention the fact that there appears to be some kind of temple beneath the surface. So you go scouting for another and eventually you find an exact location. Problem is, you now know where the temple of crota is but you can't get in because it's locked. So you might need to go looking for a key, and hive typically use tomb husks to lock doors. It would be cool if one of them was on a completely different section of the moon and you had to bring it back to open the door, instead of having Ghost hack everything.

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