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Destiny

Discuss all things Destiny.
9/18/2016 8:50:30 PM
0

Ideas of some Fallen enemy army buffs and nerfs to make things more interesting.

Hello, everyone. Today I'm sharing my thoughts on what every enemy minion should be and act like, to increase the skill and wits of Destiny's enemies I hope yall enjoy: First we're going to start with The Fallen: [b]THE FALLEN[/b] We all know the fallen were a vast and proud race long ago, but now they have lost their ways of old and scavenge our lands and moon, in hopes of rebuilding their lost kingdom of prosperity. Since they are now a space pirate type race, they should be a bit more... rugged. [b]Dregs[/b] Dregs are the smallest rung in the army, and usually give up their position with hissing and movement. In mid-range, they use their pistol or shrapnel launcher to attack their foe. if in a short range, they use their sharp dagger. Their dagger needs a slight buff, increasing the speed and damage of the dagger. As a side buff, it should give a small EMP to your abilities, about 1-2 seconds of your abilities being fried. they should also be much quicker. Their shock grenade should get a decrease in time it takes for it to detonate. [b]Vandals[/b] Vandals are the jackals of Destiny, whether they use their long range rifle to take out their enemy from afar, or using their tracking rifle to defeat their enemy a bit smarter. Vandals supervise the smaller Shanks and Dregs and fellow Vandals by using different tactics and abilities. Vandals have a use of swords and cloaking abilities. The cloaking and swords are fine, but the tracking weapon needs a buff as to increasing the velocity of it's ammunition. [b]Captains[/b] Captains are the biggest and strongest of the army, using shrapnel launchers and swords to battle their enemies. They are the leaders of the pack and have increased armour. With their use of swords and stealth abilities, they can be a deadly force. Their shields should get a slight buff, decreasing the time it takes to regain or regenerate a shield. They should also have the ability to use the shrapnel sniper that vandals possess, and the dreg's shock pistol, to make them a little more snappy and quick. they too should have the ability to use shock grenades but throw multiple at once. [b]Shanks[/b] Shanks are the weakest but most mobile and annoying enemy that's fallen. Since they are so weak, they need a buff. They should be able to go up to increase heights since they can fly. They should also be able to dodge bullets a bit more easily. They should also shoot a bit more often and quicker rate of fire and velocity. [b]Servitors[/b] Servitors are the support of the fallen. Giving out Ether seeds to heal and keep their allies alive, while raining mid range void blasts on enemy positions. But other than that they aren't that fantastic and usually fill the role of canon fodder. So let's give him some buffs. Servitors should be a bit more support like, giving their allies more health per second, and slightly buffing their allies nearby. The healing and buffs of the Servitor should have an increase of range, making the Servitor a priority to kill first. They should also have an EMP effect, so throwing grenades nearby the Servitor wouldn't cause any damage nor explode. [b]Walkers[/b] Walkers are the tanks of the Fallen, and have multiple ways of taking down their enemy. They deserve some buffs and nerfs. With the small railgun of the Walker, it can tear through enemies foolish enough to get in it's way. The railgun should have a slight increase to range and decrease to damage. The tanks main weapon its rocket launcher tube... thing, is perfectly fine and seems to be pretty balanced, and it's grenade launcher and shock pods are okay as well. [b]Other[/b] The ships and drivable vehicles seem to be okay as well. Well that's everything, I know there will be people saying pve doesn't really matter and it's easy but i make this just to see how interesting and challenging our main foe can get!

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