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Destiny

Discuss all things Destiny.
Edited by JOKERMAN: 4/11/2016 11:38:25 PM
188

If I could "balance" the bungie studio.

Very simple, I feel bungie has become too predictable when it comes to thier daily routine. So these are the changes i would make if i were in charge! With working hard on getting the best content from you employees, ive noticed the staff constantly snacking on the same things time and time again... Goals: Sandwiches are optimal at close to medium range of dinner time Honey ham is a balanced yet competitive choice Changes to bread for its overuse, thus making it kind of stale(pun intended). Changes: Honey ham Honey (sweetness) 2.5% reduction off the base sweetness to bring it closer to sliced turkey users Bread I know you love bread but unfortunately all bread will be removed from the building to encourage different ways to approach your sandwhich making process. With the start or even middle of your day cereal is a grrrrreat(sorry couldnt help myself) way to start the day and or snack on before lunch. With coffee also being important to start the day or keep you going! Both seem to find a way into the majority of a guardian builders diet, unfortunately they cause some what of a heavy reliance to them... Goals: Cereal is optimal at close to medium range of lunch. Decrease yet keep caffeine a competitive and viable choice for energy. Changes: Cereal High sugar Cereal (lucky charms, frosted flakes): 9% reduction off the base sugar. 98% reduction of marshmallows in lucky charms to bring it more in line with frosted flakes. Bowls and spoons Bowl size will be reduced to 1.35 cups(down from 2 cups) All tablespoons will be replaced in your silverware armory with teaspoons to promote less food to speed up snacking. Coffee Hot coffee(house blend, dark roast, columbian etc.): 6% buff in base heat to promote a more careful consumption! Reduced flavor by 18% for house blend and columbian to bring bitterness more in line with dark roast. To compensate, sweetners will receive a boost of 15%(kinda makes you wonder why nerf the taste in the first place?) The most important part of coffee is caffeine....i know that. However with an ever increasing dependence on it, changes were needed to breathe a bit of fresh life to the studio. 15% reduction to effectiveness from caffeine to promote a more diverse way for you devs to gain energy. Maybe a b12 shot or morning excersize? Leisure time is a time to get away from all the never ending code and reskins! Its a great way to step back and see the masterpiece you created from other stuff you used 600 times! Nothing better than going outside and playing basketball to clear the brain and get away from the game......however, there are those who seem to use the same ball over and over again. Also guardian makers who abuse the privilege of leisure time and overuse it to talk and socialize a little longer than i would hope... Goals: Leisure time remains best if kept at an understandable amount of time. Basketball outside includes everyone and becomes a bit more friendly, yet stays competitive. Important changes to the way you play. Deej is viable but not best in class when it comes time to play. Changes: Leisure time (taking breaks, lounging etc.) 15 minute reduction from daily breaks(down from 60) to encourage more work productivity! Basketball (shooting hoops, ballin, b-ball etc.): rim height reduced to 6ft(down from 10ft) to include shorter staff to participate. Ball size reduced to highschool level ball(down from pro level) to bring those with smaller hands more in line with those with big hands. The pro sized ball can still be played with but will have an air reduction of 10% and placed in the storage shed with huge spiders. You can still play with it but it will basically be useless and not worth the hassle/risk. Reduce chances of deej being picked last in basketball to 60%(down from 100%). Increase deejs ball handling skills and jump shot by 68%(up from 0%). Well guardian makers i hope you enjoy the changes i made! For now keep busy, ill have more improvements to show you all in the coming weeks, we'll talk soon! [u]_________________________________[/u] More balances inbound! Well with the overwhelming support of about 6 people on the dev team, ive concluded that [u]ALL[/u] of you absolutley loved my changes to the office! Which is just wonderful! But since our last update i have seen a new trend in terms of time management and snack consumption..... Cell phones are one of the most used objects in the office. Wether it be facebook, twitter, or our very destiny app(hahahahahahahaha just kidding). These wondeful machines bring us together at the touch of a button, yet pull us away from our work just as quick.... Also in a our previous balance update I made changes to to cereal consumption, however the pvp devs have taken it upon themselves to find a way around the update. By taking larger cups they have found a way to get more cereal in their bowls. Clever but not the way i intended for snack time to be had! Goals: Cell phones are optimal at medium to long range of co-workers and rewards agility texting, precision dialing, and snap shots. Keep phones for business purposes only. Adjust cups to fix pvp team work around mentioned above. Changes: Cell phones(iphone, android, windows, etc.) Apon arrival at the bungie studio your cell phones will have 0% charge. You must wait the minute and a half walk to get to your office to begin charging your phone. 6% boost in dialing speed. Non essential apps and websites will slowed down by 83%. [u]Now to be clear! You can still use these sites![/u] it just might take you longer. Cereal Marshmallows(lucky charms) will recieve a .04% to increase possibility of more marshmallows in a serving. Seeing that the pvp team has found a work around to the bowl nerf ive decided that all cups will receive a reduction to .75 of a cup(down from 1 cup). I know mostly the pvp team abused the glitch in my program but the cup adjustment will be across the board even the pve team as well. To offset this tablespoons will be brought back! You will have to find them again even though you already had them before... Oops meant 0.004% buff....carry on
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