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Destiny

Discuss all things Destiny.
9/12/2016 11:02:20 PM
1

Subclass Patch and what I believe it should include:

Since the weapons patch ruined Thorns and Snipers, I'd like to share what I personally believe should be in the next subclass update. I'm not whining or crying. I'm sharing my thoughts. And of course, I would love your feedback as well. Sunsinger: -Flame shield to proc instantly -Bring back Viking Funeral (2 less ticks and to avoid fusion primary) -Solar Wind should proc more frequently -Solar nade 2% damage buff Voidwalker: I think this subclass is balanced in all honestly. Effective nades, good super, and well rounded abilities. Stormcaller: -Buff Arcbolt nades -Slighty decrease melee range of Amplitude perk -Pulsewave lasts 8 seconds instead of 10 Gunslinger: -Revert tripmines back to how they were -increase swarm nade damage by 5% -Revert throwing knives to how they were Bladedancer: -return recovery to Blink -buff Arcbolts -attempt to fix hit detection on Super and Backstab still -increased radius for Showstopper -slightly more visible outline of Guardian while Invisible in PvP Nightstalker: The subclass is balanced. Wombos are very effective still. Just stick em with smoke and throw the nade and they're dead. Tether actually procs on impact. One less shadestep to worry about. What a relieve lol. Striker: -No Lightning Nade nerf, just want a consistent cone radius. Literally I have killed or been killed through walls. Some angles the lightning nade hits you from is obsurd lol. -Pulse nades +5% damage and +1 meter radius -Storm grip does 168 damage vs 180+ -Jug shield, make it soak a set amount of damage. Per say, 150+ damage I don't know. Hammer: Balanced. There subclass is versatile. There's a nade -blam!- build with Cauterize / fusion nades or simmering flames. The sunspot build. The ability to have more hammers or kick the living shit out of people. Their high armor is compensated for their slow moment. Defender: -Decrease Suppressor nade effect from 8 seconds to 6. Again, You don't have to agree to my ideas.. Just let me know what you want to be done to certain subclasses so it is balanced* not nerf to the ground. Give reasonable arguments and above all else... don't be toxic. I'll be reading your comments and suggestions. Thanks!

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