Please discuss. I advocate the removal of the increased cooldown, but will choose Results so I can keep track of my post
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It should be the same cool down, but it should still have a small delay
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Lol no no other super gives you a over shield with your Melee except for defenders that's you actually have to kill the person to get it
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Sunsingers have been hit with nerfs to super, grenades, and melee. They had few options for a build and now its even less. This class has been ruined thanks to pvp nerf calling. Particularly ToO.
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Nerf warlocks into the ground ~ evil laugh~ * my notifications are turned off, so don't expect a reply from me you scrublocks *
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If anything lower the cool down time on twilight and shadestep
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I think they did enough without increasing the cooldown. The main frustration was the instant shield which was addressed with the activation delay. They should've just made it a shield only with a kill like the Titan and called it good.
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all warlock melee abilities should only activate on kills. I swear warlocks are the biggest crutch in the game right now also nerf the extended God damn stormcaller melee it's seriously ridiculous.
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Hasn't the Destiny community ruined sunsinger enough
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You cannot beat a sunsinger in a double melee battle. With flame shield up, it is enough to survive two melees, even striker for the first one That does extra damage.
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remove recharge delay but make it be a melee kill not hit
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No. You already have a sheild.
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I think I know what you're asking but your title and the poll choices are worded differently so it sounds like you're asking two different questions- one related to a delay when Flame Shield activates, and another regarding the strength of the shield (capacity).