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Destiny

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Edited by RazorHawk9: 9/17/2016 11:19:25 AM
76

Subclass Evolution Idea-Defender

So I was thinking about how we could make new subclasses without having to deal with the whole "it's not a form of light, we can't use it's power". So I thought "How about evolutions or alternate versions of current supers?" So I made one up for the Defender. Sentinel: "Be not the sword, be not the shield. Be both." Grenades: Link Grenade-Attaches to an enemy and sends out a tether to another enemy. The two are then dragged together and explode. Warding Grenade-This impact grenade gives a temporary overshield to any allies caught in its explosion, while doing small damage to enemies. Blindspot Grenade-Creates a wall of solid void light that can't be seen through and slows whoever walks through it. Melee: Voidburst: Engulf your target in void flames that do damage over time and small amounts of damage to other enemies that get too close. Melee Upgrades: Eternal Burn-Increase the length of the DOT effect. Like Wild Fire-Increase the range the void flames can reach to do damage to other enemies. Grand Finale-Enemies killed using Voidburst explode. Super: Warrior Of Dawn: Carry a void shield and mace across the battlefield and crush your foes. Hold L2 to hold up your shield, preventing damage to yourself but using up super energy and stopping you from moving. Press R2 to swing your mace. Super Upgrades: Tank-Allows you to slowly walk while holding up your shield and decrese the amount of super energy consumed while doing so. Reach: Transform your mace into a broadsword and increase the range of your swings. Devastation: Holding down R2 and releasing causes your Guardian to slam your mace into the ground, causing a shockwave of void energy. Subclass Upgrade Set 1: Overkill-Secondary Weapon kills increase grenade recharge (stacks for 5 seconds) and grenade kills increase weapon reload speed for 7 seconds. Battalion-Melee kills increase the super recharge for nearby allies. Adrenaline Shot-Precision kills while your super is charged have a chance to produce orbs of light for your allies. Subclass Upgrade Set 2: Shield Boost-Increased Recovery while holding up your shield using your super. Mediaeval Fighter-Increased Armour while swinging your mace using your super. Cavalry Charge: While you Super is charged, Agility is increased for you and your allies.

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