Part of the fun in destiny is using different guns in different situations. But if you want to use different kinds of guns, you need armor with specific ammo perks for each one.
[b]Ammo perks should be simplified into the following (like it was in year 1):[/b]
* Carry more ammo for special weapons
* Carry more ammo for heavy weapons
* Carry more ammo for primary weapons
That's it. This would drastically reduce the amount of hoarding in the vault necessary and free up space for a lot of people.
As a contrast to this, right now we have ammo perks for each individual weapon (which is not necessary, encourages hoarding, and reduces available vault space) : Auto, Scout, Hand cannon, Pulse, Sidearm, Fusion, Shotgun, Sniper, Rocket, Machine gun. Its dumb. It means that if i have an armor piece that i think looks awesome, I have to collect a different version of it for each type of ammo perk i want :/.
Primary choice in armor should be based on looks and stats. We should not need duplicate copies of an armor piece to get a different ammo perks.
[b]Similarly, reload perks should also be simplified. Only the following reload perks should exist : [/b]
* Primary weapon loader
* Special weapon loader
* Heavy weapon loader
Having an individual reload perk type for each gun type is dumb also.
[b]
If not done on legendary gear, at the very least, these generalizations should apply to [u]all[/u] exotic gear that has ammo or reload perks. Exotic gear is exotic, and should allow us more flexibility without requiring multiple copies of it.[/b]
Please share your thoughts below.
[b]Edit: This suggestion has more than 2500 upvotes on reddit [/b]: https://www.reddit.com/r/DestinyTheGame/comments/503vks/ammo_and_reload_perks_are_too_complicated_and/
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Honestly yeah, but unfortunately no because then you could do less for more and this game hates that. If they did they should also add perks that increase recoil control decrease flinch taken to arms and other more unique perks to further customize characters. It would allow more style of play, mean that the reload stay isn't completely ignored, and that counterbalance wouldn't be such a nessecary perk. For the other pieces you could add some weapon perks like lightweight, quickdraw, stuff like that. Specifically because lightweight looks more like a armor perk than a weapon perk. Considering they're scewing how perks work in ROI maybe we might see something like that.