The main complaint I remember everyone saying when Halo reach came out was that the maps were boring, uninspired, and lazy, as they were ripped right out of the campaign. All of those complaints do have legitimacy, and most of them were all of the above.
The funny thing is that MW2 also had maps based heavily on campaign assets, yet no one seemed to care. Is it because the were their own map, layout, and design? Is it because the campaign was that fun that people felt like returning to the locations of the story? Or (And yes this is a depressing thought,) [i]did not enough people actually play the campaign to even notice?? [/i]
This kind of comparison of the two games has stuck with me for years and I'd like to know what this community thinks the issue was.
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I love Halo maps that do that. Especially Gemini on Halo 2.
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Depends on the map and how well it plays. Though i feel like in Reach some maps may have been MP first then they decided to throw them into SP
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I think one big difference is that Call of Duty can play well with terrible maps. Whereas Halo maps are typically designed to play a certain way. In CoD, taking a Campaign space and making it into a map doesn't hinder the game much. It'll still be okay. But Halo Campaign spaces do not work as competitive multiplayer maps whatsoever.
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I'm pretty sure a huge majority of COD vanilla cod maps are just maps that were campaign missions. At least in the older games. They felt different though.
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self-promotional Bump