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#feedback

8/23/2016 6:23:36 AM
7

Final class balance (hunters are weak)

Before you chew my head off, I main as a hunter and let's be honest: class wise, hunters need a buff as a class more than any of the Titan and warlock subclasses. First of all as someone on the receiving end of both Titans and warlocks butt-blam!-ery, you guys seem op. I'm not saying I want you guys nerfed, I'm saying hunters weaker than shit in comparison Titans have brute strength (and fireteam murdering supers), but one of your abilities stand above the rest: shouldercharge (shocker). Neither melee,grenade, or super type ability it's the strongest subclass ability in the game. To be honest its also it's a bit cheap because nothing compares to it except shotguns. It's like the offspring of icebreaker and universal remote. But it's part of the game and it comes in handy for certain strategies. Warlocks have insane melee abilities. Warlocks have something no other class has: ranged melee attacks. As hunters and Titans have to lunge right into the enemy, warlocks remain in a safe enough distance. I have been seeming post about sunbreakers needing a buff and I'm not sure why since I've seen half of a map covered with grenades an you guys are a support subclass but if you do need it I hope you guys get it. Now onto the hunters. First of all hunters take a bit more skill to use (in my opinion). We have the same grenades as the other classes, our melee abilities are a lot different in terms of how skilled a player must be to use them properly, except blink strike which is an embarrassment as a offence melee ability. But hunters are missing something. unlike Titans are not chargers who can take damage and still kick ass, yet unlike warlocks we still are not a great support type of class. Hunters are (excuse this cliche) like lone wolves. We are the fastest and "should" be able to use this agility for guerrilla style tactics. Sure our solar class is best for distance battles (yet most maps are close quarters), Arc has invisibility for surprise attacks, and then there's voids shadowstep. Now the animation for ss is misleading. I looks like we turn invisible but that's a different animation. It shows us literally stepping into the void, becoming immaterial. So I have to ask why can we still take damage and sill be targeted by aim assist? I'm not saying we should be invulnerable during shadowstep (but it would be fair), I'm saying something I think would be -blam!-ing brilliant. Unlike supers, each class should have type of ability that branches to each of their subclasses with one upgrade that takes the place where the ability was originally. Titans can shouldercharge with each subclass (as well as having different animations per subclass) and have an upgrade that allows you to run faster but only in a straight line and limits your turning while charging. Hunters can do the same with shadowstep (different name/ animation in other sc's) and since it doesn't do damage, the upgrade would be that invulnerability and ghost through enemies and allies while rolling. Warlocks, I'm not sure if you guys have any ability like the others but if not then to fit the class with the "supposed" best recovery then they should be able to once every so often, instantly recharge grenades and the upgrade will be a extra grenade charge (sorry for not coming up with something better). Personally, if this was in an update and no more changes ever happened to any gun or subclass, then id be fine with the game. If you have any suggestions that will actually benefit the game (unlike saying "git gud" when you have a k/d under 1.0) then I'm all ears and any warlock mains that have a better (and fair) idea than the one I had please post. I just want one big update like this and then have this entire feedback section shutdown. Thanks for reading!!! (Holy shit that's a lot 0_0)

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  • Edited by H_TOWN_BALLA_80: 8/23/2016 8:18:47 PM
    [quote]Now onto the hunters. First of all hunters take a bit more skill to use (in my opinion).[/quote] [b]TL:DR[/b] - I think Hunters are fine as they are and I explain why I feel like I have a good opinion on that below. It's worth the read, IMO anyway. [b]NOTE:[/b] I'm not in favor of stats having to be thrown around when discussing PvP. To me it's irrelevant and everyone has an opinion no matter what their K/D is and that is how it should be. Unfortunately, I know how this conversation would go had I not put everything I did below. So that is why I have this written the way I did. [b]Begin:[/b] I'm a Day 1 player. I have 1 of each character type all at 335 and play them all regularly both in PvE and PvP (just started playing PvP regularly again within the last month, had stopped playing as much PvP in Y1 out of frustration). In Y1 I admit, I was garbage in PvP and my K/D was horrible if we want to use that as a measuring stick. This frustrated me as I usually am very, very good at PvP in shooters and racers. Destiny was just so different from everything else though. So, I stopped playing PvP a lot in Y1 and the majority of Y2 with the exception of hopping on IB when it came around. All of my characters were at a K/D of around .7 to .8 at best when TTK dropped. Within the last few months I have been slowly dipping into PvP more and more and all my K/D's have come up somewhat. Within the last month I REALLY started playing some serious hours of PvP and really made some progress on my characters with the goal of getting to a minimum of 1.0 I main Warlock and have the most playtime, kills and also deaths on that character. It's still gonna be a while until I get him to a 1 due to my death count but he's at a .97 now (up from the low .7's). My Titan is my second favorite character and I think has the second most play time (haven't done the math to be sure). He's up from somewhere in the .8's to a .98. My Hunter used to always be my 3rd option but now she's my 1st when it comes to PvP. I have skyrocketed to a current .99 with her and am nipping at a 1.0. Most of my recorded highlights from IB this last week was on my Gunslinger. Best match I had I went 18-2 with her. I had games with my Warlock and Titan where I went 25-19 or something but being that close to my first Unbroken medal at 18-2 only happened with my Hunter. Month to month (instead of overall K/D) I'm usually over a 1 with some distance and my last 7 games count usually looks ok to great when averaged out. So, I'm finally "gitting gud" but you know who I'm REALLY gud with? My Hunter. So why am I saying all this? Well, I now have the time in game and rising stats to say that I feel like I have formed an overall opinion (according to those who try to discredit based solely on stats which as many know don't usually tell an accurate story) of my Gunslinger as of this moment. Gunslinger's are not OP by any means, but a non-Hunter main and until now less than "gud" player picking up Gunslinger and excelling I believe shows that Gunslinger's are also nowhere near as bad as everyone is making them out to be. I was not in favor of them being nerfed by any means but, I still seem to get kills with my Tripmines and throwing knives, etc. My past month as of typing this on my Hunter is 1.32 with lifetime 0.99. Well above my other 2, more frequently played characters. I'm not saying Hunter is easy mode, but, I sure do look forward to using it in PvP more often now lol. http://xboxdvr.com/gamer/H%20TOWN%20BALLA%2080/video/20840884 http://xboxdvr.com/gamer/H%20TOWN%20BALLA%2080/video/20840845 http://xboxdvr.com/gamer/H%20TOWN%20BALLA%2080/video/20840867 (throwing this last one in just cause it's such a great sequence of events on my Warlock lol) http://xboxdvr.com/gamer/H%20TOWN%20BALLA%2080/video/20841306

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