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Destiny

Discuss all things Destiny.
1/19/2016 9:58:59 AM
115

Little known information.

Just some info people might find helpful. ~Range is the overarching stat. accuracy and aim assist are baked into it. Meaning when you increase range you increase those stats. ~target aquisition and aim assist are the same thing. the former is just ways for bungie to make descriptions more "flavorful." ~agressive ballistics on the Booliean allows it to 3 shot low armor targets. ~last word when fully leveled has max stability for hipfire. Perfect balance only effects ADS accuracy in last words case. ~when 2 barrel upgrades look practically the same what's actually changing is the recoil pattern. ~The stat bars are misleading. Like when you look at a reload increase on say a side arm it looks like it barely is adding anything. But say on a different arc type that same perk looks like it gives a ton to that gun. Both guns are getting the same increase statistically. The bars just show things differently because they are based on the arc types themselves. ~Aggressive ballistics on the last word can 3 shot body shot a person with low body armor. ~Run aggresive ballistics on any exotic autorifle. trust me it makes a difference. ~If range finder and every other range increase perk was removed on shotguns the high impact shotguns would still get decent range kills. this is because the amount of damage per pellet hits harder due to the high impact. range increasing perks help. But not as much as people make it to believe. Shot package was different. ~You can cancel shade step in such a way that gives you the dodge but lets you fire your gun immediately. ~Soft ballistics is not bugged on the last word. the missing 3rd shot or "phantom bullets" was proven false. We don't know why it happens. but it's not due to the barrel upgrade. ~Red death still has the ability to 2 shot. All bullets must hit the head. AB barrel upgrade is needed. and they also need low armor. ~The small increase in damage on auto rifles makes a difference. What it does is is at the damage fall off distance the damage fall off isn't nearly as bad. it helps in like a 1-2 meter area. The reason they didn't beef up autos instantly is because autorifles in particular are very sensitive to small changes. that and the exotic autorifles would inflate these buffs with their barrel upgrades. making them even better then they currently are against legendaries. ~Sniper rifles actually get an increase in bullet magnetism when you increase the aim assistance stat. But the difference is so small. so insignificant that it's not even worth mentioning. ~here is an explanation about the aiming mechanics in destiny " range gives you a cone of bullets, and within that cone damage falloff is when the bullets start dealing less damage, accuracy is how wide the cone gets and how quickly it widens, and aim assistance is another, smaller cone around where you aim in which the bullet pulls towards a target as long as it is closer than a certain distance value determined by your range stat." ~the increase in armor for titans allows them to tank a shoulder charge. Something previously only warlocks could do. ~the juggernaught shield can tank a golden gun shot. ~titans can slide shotgun into a shoulder charge. ~the tracking and splash radius on hammers were not the problem. It was actually the proxy det that made the hammers so easily used. We know this now because the splash radius and tracking was downed so harshly and hammers are exploding early causing kills to not happen. ~Hand cannon accuracy right now is actually good. The problem right now is follow up shots. Bungie had nerfed follow up shot accuracy so players couldn't spam shots ignoring the harsh recoil. They want hand cannons to be powerful shots. but slow and deliberate. This is easily seen when you use the first curse. shots never really miss unless you actually missed. ~technically speaking the first curse is better then hawkmoon. Better ammo conservation. More ammo. consistent 2 shotting. More range. The hawkmoon only has the ability to 2shot people regardless of their armor. Which is not enough imo. ~the 2 lucky bullets nerf hawkmoon received doesn't effect normal guardians. It just stops hawkmoon from 2 shotting people running high armor on roaming supers Exception being golden gun. ~despite some nerfs some people can still survive golden gun. an unstoppable titan. And a warlock using the ram with max armor and radiant skin with the extra armor chest piece. Previously you only needed high armor and radiant skin. ~shade step like blink has damage resistance frames that allow them to live through stickies. ~shade step can break tracking. Making it a direct counter to fire bolts and arc bolts. ~both arc bolts and fire bolts have recieved 2 damage nerfs over the lifespan of destiny. However in one of the most recent updates they updated the popular combo (not in a patch note) of viking funeral and touch of flame. allowing it to tick more. This was probably done to make it on par with how much a sunbreakers titan melee ticks. This basically reversed the damage nerf on firebolt nades. ~thagomizers got it's exotic perk changed. it used to be "fist of havoc kills recharge storm fist. storm fist kills recharge fist of havoc." Now it gives you 2 melees and unlocks amplitude for free. The perk that gives you more super energy for melee kills. All this information has either came from Bungie themselves or from crucible playbook where tons of hand testing was done by the community.

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