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Edited by HellBlazeGaming: 8/19/2016 2:13:47 AM
4

The Reliever Exotic Handcannon Idea

The Reliever Exotic Handcannon (high fire rate, mid impact, decent stability, decent reload, good range) 2 exotic perks Kick back: The last round of the mag deals double the damage but slows reload speed. Explanation: So how this perk would work is just how it says but it comes with a balancing factor with the reload. This is to punish players that want to dump the mag to 3 or 4 shots. The reload is very slow consider it slower than any handgun in the game when this perk is active. Due to the slow reload it keeps players that dump the mag to 3 or 4 shots from winning a gun fight with more than one player. This gun will not 2 shot players do not worry the impact is to low to 2 shot. Relax: Reloading this weapon after emptying the mag starts to regenerate your health at a rapid rate. Having a full mag gives increased recovery. Explanation: So this perk is under works it'll act like the red death perk health regen. The health regen will be canceled by any form of damage just like the red death perk. Now the recovery bonus will not be anything major it'll act as a faster way to start health regen when out of combat and your health will regen a bit faster. Hammer forged Field scout Speed Reload Mag size :10 "When you need a break from the fight."-unknown hunter tell me community would you think this could make it to destiny if bungie could use our ideas?

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  • Edited by CMEshai: 9/7/2016 11:00:14 PM
    Hi. Call Me Eshai. I'll present myself with edits that I feel would help the mechanical design of the weapon. 1. I imagine Triple Tap would make it good in pve along with Field Scout. 2. Relax encourages running away. 3. Speed Reload = useless. 4. I'm figuring it's thorn rof and impact by the stats. Only assuming. So..... The Reliever "Kick back, relax, and enjoy the show." 0: Kinetic, Infuse, [b]Kick Back[/b]: Final Round deals x2 damage but halves your reload speed. 1: Smooth, Linear, Aggressive 2: Triple Tap 3: Hammer Forged, Field Scout, Flared Magwell 4: [b]Relax[/b]: Reloading from a empty mag starts health regeneration. I make my explanations as small as possible and try to keep the perk trees organized like this for space management. I try to help edit exotics from helping a little to a lot, but this one didn't seem to need many changes at all, as very few problems are present. I post here if you want to post any more ideas. https://www.bungie.net/en/Forums/Post/212142796?sort=0&page=0

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  • 2
    I like it

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    • ... So empty clip to 3 rounds and go hunting.

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      • Why is it that all exotics need to have badside on it thesedays? I remember y1 exotics were real exotics with good benefits without huge disadvange... thats handcannon sounds cool but delete that slow reload when mag is empty

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