JavaScript is required to use Bungie.net

Destiny

Discuss all things Destiny.
Edited by Archival Mind: 7/8/2016 4:09:42 PM
3

Enemy Campaigns

So I decided to make up some ideas for enemy campaigns, which would intersect each other similar to the AVP 2010 campaigns. Prepare for a long post... Fallen: [spoiler]It starts out on you being a Captain from the House of Devils, leading a group to the Twilight Gap, and you get to fight against Guardian foes. These Guardians are scripted and have names, but they have no specific pattern and fighting each one is like fighting a Dark Souls enemy. You get defeated and get exiled from the Devils failing the charge, the Kell is harsh, making sure you become a Dreg before you get kicked out. You steal a Skiff and leave to join the House of Wolves, who accept you since their Kell, Virixas, is dead. You fight in the Reef Wars before getting captured. The Reef is now available as a Fallen social space. 1 year later... Skolas frees you and the other Wolves in the 4th mission and you relive the HoW campaign from the Wolves' perspective. You are there during the Queen's Ransom mission, now a Stealth Vandal, with the objective to defend Skolas. You fail to a Guardian (scripted) and you escape with few other Fallen. You make it out of the Citadel and proclaimed the new leader, soaring to the rank of Archon. You promote somebody to Archon Priest, since being in charge makes you a bigger target. You command others to rebuild the ancient Servitor, Orbiks Prime and it begins to give you orders. You follow Orbiks to Mars and set up home base by murdering waves of Cabal. You take over the Imperial Land Tank, since Valus Ta'aurc is gone, but a Cabal counterattack is on the way. You get forced up to a windowed area on the Land Tank and watch a Guardian kill Orbiks Prime while fighting Fallen and Cabal. You escape with the remaining Wolves and hide within the asteroid belt, waiting and plotting.[/spoiler] Hive: [spoiler]You are an Acolyte of the Blood of Oryx, fighting Fallen from the House of Exile on the Moon. You were supposed to defend a Knight, but a Fallen Wolf Archon by the name Skoriks killed him. Your job is to destroy the Wolf defectors and Exile Fallen from controlling the upper levels of the Hellmouth. A Guardian buts in and ignores the Hive, but kills all Fallen. The Guardian is never seen again, from you at least, and you head to the Shrine of Oryx. A large Knight with a bubble-like thing over his head is seen kneeling the the Shrine. He stands up once he notices you and leaves. Odd... You make an offering to the Shrine of Oryx and move on. Crota dies. The Spawn of Crota is wiped out almost completely and the remaining factions are scrambling, the Shrine is gone as well. Oryx arrives. You get reassigned to the Dreadnaught and then promoted to a Knight. You are tasked with defending the Dreadnaught from everything. This fails as you witness a large Cabal warship crash into the Dreadnaught, nearly killing you in the process. You fight waves of Cabal and invade the ship. You later retreat once a massive Colossus named Valus Tau'ugh comes out. Hive command sends out a large Ogre named Blahgrish and you see the two fight. Blahgrish dies and you are reassigned to defend the Warpriest. You and your group fight 6 guardians. If you kill one, the others become stronger and the Warpriest gains one power from the Monolith to help out. Kill two, the Warpriest has two abilities. Kill Three, the Warpriest has all three and sends in Taken. Anymore and you win. Don't kill them, and you retreat, waiting for the third wave. You come in and have one last chance to kill Guardians with your Hallowed Blade. If you fail, the Warpriest dies and the campaign ends. If you win, you get summoned occasionally to defend the Warpriest from another group... or the same group.[/spoiler] Cabal: [spoiler]You are a Cabal Phalanx of the Blind Legion division. You constantly have to go out and fight Vex, ending with the capture of a Vex unit. You fight a wave of Axis Vex from the Aphix Invasive Programming, which to this day, next to nobody has seen. You and your unit survives, but with heavy casualties. You sleep, but then awakened by the alarms blaring. You quickly get your armor on and wonder why nobody has awakened you. You find out by witnessing Cabal being sucked into small portals. Your objective is to escape. You fight your partners, now Taken in a boss fight (cue sad-action music) and make it to one of the ships. You are instructed by the Skyburners Commander, Primus Ta'aun, to try and use the recovered Vex tech against the Hive, since he was instructed to crash into the Hive's main fortress, the Dreadnaught. You succeed on one piece, a Vex eye works and you see into the future. You try to warn Ta'aun as to what is coming, but he has already left. You hear of him being Taken during the Fight for the Rupture. You integrate into Skyburner ranks and become a Centurion, leading the Cabal to a possible victory against the Hive. You are then tasked with defending the Shield Brothers against Guardian foes. You fail and retreat to send a message to the rest of the Empire. You succeed and escape just as a Guardian enters and kills everyone else. You meet a large Cabal Centurion named Vro'ourn, who begins to talk about seeing weird things before he gets sucked into a Taken portal. You continue to fight a battle against the Hive, until victory is reached when they all start faltering, signaling Oryx's defeat.[/spoiler] Taken: [spoiler]You are a Vex Axis Mind, a Hydra. You are tasked to defend the Citadel from the Taken Blight at ALL COSTS. You fail, and get Taken. You are Hephone, Corruption Mind. You get placed on Mars, where your job is to kill any Cabal standing in your way. You succeed and take control over the Blind Legion headquarters, Legion's Keep. Fallen forces start retreating from the area since their Servitor, Orbiks Prime, got destroyed. You fight Fallen and Cabal, who briefly join together to destroy you and the other Taken. They fail. Oryx dies and you take up residence and fight incoming forces of Cabal. You are moved to the Hellmouth to secure the Taken Prince, Malok,'s position. You fail and Malok is assassinated. You slowly start to think on your own, rediscovering the Vex Collective Mind. You begin to feel, and become independent. You know the presence of the Vex Overmind, but you do not follow it. You gain full sentience, not following a program. You finally discover your Taken ability, your Hydra body scrunches up and fires a massive Void Laser. You start to live normally, yet hiding from the rest of the public due to the knowledge that they will shoot you. Taken are not welcome, but you are no longer Taken.[/spoiler] Vex: [spoiler]You are Zydron, Vex Gate Lord. You control the local Vex gates near the Citadel. You are arguably the most important Vex within the area. That is until a single Guardian takes you down. You reform your body and move into the Citadel, this is where you spend the rest of the campaign. Uncovering Ishtar Collective Records about the Vex from the lower Citadel levels, to defending the upper levels from Taken and Fallen alike. It all culminates in a final boss fight against the Stranger. Your body gets destroyed... ...but you will always come back.[/spoiler] Tell me what you think

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

View Entire Topic
You are not allowed to view this content.
;
preload icon
preload icon
preload icon