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Honestly I prefer the mechanic heavy raids. We want it to feel like a pve counter part to trials. Just killing everything in sight is not hard. Heavy mechanics on the other hand prove skill and patience which is worthy of end game rewards. What I'm saying is we want a raid to be the same sorta difficulty as pvp players have for their activities, then there is no discrimination or easy loot.
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People are just blinded by nostalgia goggles, if I wanted combat heavy I'd play a strike.
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VOG has been the best balanced raid so far.