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Destiny

Discuss all things Destiny.
Edited by chief___keef00: 5/24/2016 6:57:36 PM
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Shadestep/smoke tweaks/equality

As a kindof table of contents the first part is why i believe should be changed and the second part is some ideas of what should be done to address them So ive recently been more upset with the near invincibility that hunters usually have in shadestep. The other day i was on my striker titan and fist of havoc'd (i dont think havoc'd is right but whatever) a hunter and they completely avoided it by just shadestepping into me. So this got me thinking about changes to be made about some of the BS things in this game mainly those smoke and shadestep and i have some small thoughts that i think could make a big difference. First off I would like to to ask a half rhetorical question, half legitimate question and that is what is the basic objective of shadestep? In my eyes there are two ideas and they are (A) to provide an near invincible mode of transportation very quickly (much like y1 blink) or (B) is it a higher skill cap form of illusion meant to be a quick blitz/escape/multi tool. The reason i ask this is because there is not much invivibility in the gamewith the exception of the beginning of a rez in 3v3's (as to help with rez sniping). And before you start railing on me saying "but you can get killed in shade step, it happend to me just today/yesterday/whenever!" It is no secret, and you should know this, that it is near impossible to kill a shadestepping hunter Ex. My fist of havoc counter. As for smoke i just that you can throw a grenade at someones feet and it will kill them sometimes for you, sometimes with a bullet or two but. And yes many other grenades can do alot and are more or less controvercial (ive definately heard arguements about lighting grenades firebolt grenades fusion grenades and a very very small amount of talk towards scatters) but the difference is mobility. Obviosly as you all know destiny is a very movement oriented game and to essentially make someone stop dead in there tracks when you know just where they are is a death sentance even without the toxic effect of voidwall/vortex grenade. This has obviosly killed me on numerous equations simply because there is nothing i can do to help myself. Now i hope you have not clicked away or lost interest because now is a more positive section in my oppinion and im going to organize my thoughts in a more bullet point kind of fashion. DISCLAIMER im not a dev i dont know how everything would change if any/all of these ideas were implamented but they are simply ideas that come to mind when thinking of proper BALANCES not just nerfs, also some of these definately work together with eachother more than others and kind of complete eachother while if standing alone would either make them even worse or just plain useless so try to read them in context with one another and in good combos first off, SHADESTEP 1) remove invicibility completely from the shadestep and keep your character in a roll 2)increase frames between 1st person and 3rd person as to not create as much as a birds eye view 3)make the cloud of dissorienting smoke much larger and harder to see through 4)provide the smoke much more initial smoke to attempt to disable the enemy from locating where the shadestepper is going. 5) if shadestep is kept exactly the same put the shadestepper into first person 6)add frames in between the shadestep and the weapon draw much like blink as to not allow you to kill someone immediately out of invicibility 7!!!) For the love of god remove the invincibility that is granted by this move Smoke 1) make the clound much bigger and more effective 2)Greatly reduce the suppression of movement 3)reduce the smoked persons vision to that of a black cloud(almost nothing unless clearly right in front) 4)in conjunction with many of the other changes allow the smoker to see the smoked person clearly and not nearly the other way arround kind of like a 1 way mirror 5) slightly increase the time inbetween smoke throw and grenade that way you can not as easily get the easy "wombo combo" These are some of the changes that came to mind and obviosly many may be bad and i dont have all the answers, im just trying to remove crutches from the game that i feel have no room in destiny *coughcough* heavy ammo so go ahead and comment any and all ideas that you have! Make destiny great again! Lol OK I UNDERSTAND THAT IT DOESNT PROVIDE INVINCIBILITY try to look at it from a perspective of making it different though not nerfing it

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  • BS on shadesteping out of FoH. you probably just missed. dhadestep is by no means OP. all it does is take away the AA of your opponents guns. you can still get shot and will take dmg if your opponent is slightly above average player. guns like hawksaw and DoP will aleays dmg shadestep. its harder to hit with HC but thats where it ends. Smoke grenade is awesome and really good. if you take that away what else is left? super is by far the worst in the game and the notmal grenades are really bad ^^ + wombo combo requires 2 cooldowns

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  • But it was way easier to make the smoke bomb basically the same as the wizard smoke that other stuff would just be to hard

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  • Edited by ZvSpid: 5/27/2016 12:19:39 PM
    BS on shadesteping out of FoH. you probably just missed. shadestep is by no means OP. all it does is take away the AA of your opponents guns. you can still get shot and will take dmg if your opponent is slightly above average player. guns like hawksaw and DoP will always dmg shadestep. its harder to hit with HC but thats where it ends. Smoke grenade is awesome and really good. if you take that away what else is left? super is by far the worst in the game and the normal grenades are really bad ^^ + wombo combo requires 2 cooldowns

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  • Bullshit on sheadstepping outta a fist of panic.

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  • Equality? We might as well all be grey blobes. For Christ's sake, can't you people just play the damn game?

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  • I've never had a problem with shadestep, I've been killed in mid shadestep so I never understood the whole invincibility aspect everyone talks about. Wombo combo is a bit annoying tho it already does so much to the victim I wouldn't mind it being tweaked.

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  • NERF SMOKES THEY DO TOO MUCH AT ONCE

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    • I have never had a problem with shadestep. Killed people in shade step and killed while in shade step. Smoke I think just needs to have no finch and should work like vog athein fight. When youre screen goes black.( being applied quicker , and wearing of quickly when you exit smoke) neck with that I don't care of it rely even hurts you. Now let's talk about shadowshot. That thing needs to stick around longer when bones on it. If you shoot it and it doesn't immediately teather someone than it disappears way too quick. P.s. Nerf side arms.

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    • If they detonate within a 5 meter radius of you they will effect you for another ten meters. Same with firebolts. If you are within 5 meters from the grenade when it hits the ground, it will hit you from up to 10 meters away.

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    • How about we stop nerfing and think about making other subclasses more up to par with every one else, like a bit of armor reduction on a striker and a bit of a buff to sun breakers instead of focusing in something that is just fine the way it is

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    • Bro i -blam!-in feel you i always get rez sniped by fusion rifles. Not ok

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    • [quote]equality[/quote] Here we go...

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      • From a bladedancer who uses invis smoke and spike grenade when playing nightstalker. Shut up.

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      • Edited by b e a n: 5/26/2016 10:58:14 AM
        I once Shadestep'd towards someone while using the Bolt-Caster within three feet of them. He shotgunned me in the face. Invincibility sure is vincible these days.

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        1 Reply
        • They're not invincible you get a "I see you medal"

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        • 0
          So, since you got killed by a Hunter, you want to nerf Hunters...... Ok, I got killed by a Titan last night. He used Fist of Havoc & killed after I killed him with Arc Blade. Following your logic, I should have still been alive & he should have remained dead. Nerf Titans. Hell, nerf Warlocks too! Nerf Captain America! Nerf gaming! Nerf CVS lotion! Nerf, uhm Nerf! While we are at it, lets nerf Monkey Pillows, that guys name is just too damn cool! (Yes Mr. Pillows, I do think your name is cool & I am not being a douche. No, I do not want your name nerfed, it makes me laugh everytime I see it.) As to wombo combo, stop. It takes 2 grens to get that (counting smoke as a gren) that then have to refill. This has been covered, ssssooooooo many times by so many, even non-Hunters.

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          18 Replies
          • I take bear traps into crucible. Shade step is not a problem. The wombo combo. I usually catch the grenade before it hits the ground and throw it back.

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          • I'll tell you what I tell everyone still who complains about nerfed blink. If it's so good then why don't you use it?

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          • Shape step has 0 invincibility frames

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            • No thanks I want this game to be a bit competitive

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              • Stopped reading at 'near invincibility'. Total bullshit. There is zero invincibility. There is also a very noticeable cool down so it cannot be spammed. Yet another whiney bastard. Stop crying and adapt.

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              • Muted for starting off with "shadestep gives near immunity", I'm beyond tired of reading this retarded comment. The rest I won't bother with..

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              • Remember when NightStalkers were called the weakest subclass?

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                • Sure, let's get rid of shoulder charge while we're at it (smh). Ffs, each class has its pros and cons and that's how it SHOULD be!

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                • Shadestep is a pain in the ass correct, but its not OP. Whilst they're rolling about everywhere you're just shooting at them during the roll or when the reappear and they are not shooting back. easy money. Agree its not nice when you've got active super but that just the game.

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