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Destiny

Discuss all things Destiny.
Edited by Ion_Eliminator: 3/29/2016 6:58:30 PM
10

Let's Super the Supers

I know I can't be the only one that thinks that the supers in this game are a bit lackluster. I mean, a super is supposed to be badass! In good fun, let's Super the Supers! [spoiler]As you will see, I couldn't think of a few. Feel free to change my ideas around or completely scrap them! Share your creativity![/spoiler] [b]Titans[/b] : [u]Fist of Havoc - [/u] • Not Enough : Getting no kills with FoH will cause for you to Titan Smash once more immediately but with a slightly larger AoE. • Never Enough : Getting one kill with FoH will cause for you to Titan Smash once more immediately. [u]Ward of Dawn - [/u] • Back Off : Casting WoD will push any nearby enemies away from you with great force. • Bring It : WoD sucks nearby enemies in with a strong force for you and your fireteam to engage in closer combat. [u]Hammer of Sol - [/u] • Fix It : HoS provides an overshield to allies that are hit by it. • Break It : ??? [b]Warlocks[/b] : [u]Nova Bomb - [/u] • Die : Launch three smaller Nova Bombs from each hand all at once. • Eviscerate : Cast a massive NB a few feet infront of you that drops onto the ground, killing all below it. [u]Radiance - [/u] • Sun God : Deal great DoT to any enemies that catch themselves near your light. • Shine : ??? [u]Stormtrance - [/u] • Path of Least Resistance : When activating ST in the air, you will fly for a brief period of time at that altitude. • Magnetic : Enemies find it harder to escape you due to your innate magnetic pull. [b]Hunters[/b] : [u]Golden Gun - [/u] • Right to Bare Arms : Activating GG will cause for the weapon you are holding to become Golden and will have incredibly increased damage accordingly. • High Noon : Golden Gun may now do precision damage. [u]Arc Blade - [/u] • Run : AB lasts noticeably shorter but your movement speed becomes insanely high. • Away : ??? [u]Shadowshot - [/u] • Light Anchor : Allies can get tethered but will gain instant health regeneration and an overshield from it instead of negative effects. • Prey : Instead of impaling an enemy, the bow will agressively track them, sit on their head, and stay idle until another enemy is nearby to detonate and tether them both. [b]Thanks for reading![/b]

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