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Edited by DiagnosedGhost: 10/20/2015 2:34:05 AM
53

Pvp Time to Kill Breakdown for Primaries

Note this is not my work or testing. This is just a summation of various sources for those who only read this forum. [b]Armor[/b] To best understand the weapons time to kill in destiny you have to first understand armor. Very Brief Overview of Armor: Every player starts at about 105 health points and depending on their class and how much they spec for armor their total health will be 186-199. Depending on your class and how much you spec for armor your health will have the following range. Warlock’s health will range from 186-198, Titan health will range from 192-199, Hunter health will range from 186-199 *Stats do not including armor increasing armor i.e. Ram or extra armor when using a certain subclass (I am not sure on the exact amount the armor provides when using a specific subclass still researching). This is important to keep in mind when looking at the time to kill of guns like Nirwen’s Mercy which will do 192 (32x6) and only kill low armor guardians in two bursts. Look at these two links for more details. [b]Maniacgreek:[/b] https://www.reddit.com/r/CruciblePlaybook/comments/3jdjlq/exact_pvp_player_hp_values_for_all_armor_builds/ [b]CaptainChaozZz/Planet Destiny:[/b] http://planetdestiny.com/does-armor-matter-pvp/ [b]Time to Kill[/b] I got the information below from Reddit. This is an absolutely tremendous resource to the destiny community put together by [b]extrooper[/b] and I suggest you check it out if you want more details. Reddit post: https://www.reddit.com/r/DestinyTheGame/comments/3p04fq/indepth_weapons_sats_spreadsheet_20_time_to_kill/ Spreadsheet: https://docs.google.com/spreadsheets/d/1L7FV9l4hXo2tHD3XlFUp854XvJIwTKFIPvASLduPPS4/edit?pli=1#gid=0 [b][u]Time to Kill from 0.1 to 1:00[/u][/b] (Format is as follows: Time: Archetype, Example Weapons (Requirement), Archetype, Examples, (Requirements) etc.) 1. [b]0.01:[/b] Secondary Primary exotics, No Land Beyond, Universal Remote 2. [b]0.26:[/b] Last Word (2 critical) 3. [b]0.40:[/b] Hawkmoon (2 critical with one lucky), Jade Rabbit (Fate of All Fools activated) 4. [b]0.50:[/b] High impact hand cannons, Timurs Lash, First Curse (2 critical, low armor guardians) 5. [b]0.53:[/b] Last Word(1 critical + 2 body) 6. [b]0.64:[/b] Vex Mythoclast (5 critical) 7. [b]0.67:[/b] Medium-High impact pulse rifles, Red Death (Accurized or aggressive ballistics 5-6 critical depending on armor), Hopscotch, Nirwen’s Mercy, The Villainy etc. (Needs guardian with 192 or less armor 6 critical). 8. [b]0.70:[/b] Touch of Malice (final round 4 critical) 9. [b]0.73:[/b] High Impact pulse, Messenger, Spare Change, (6 bullets 4 critical), Thorn (1-2 critical + 1-2 body), Low impact hand cannons, Word of Crota, Revelator, Down and Doubt, Appellant (2 critical 1 body) 10. [b]0.76:[/b] 4 burst Hakke pulse rifles, Herja-D, Apple of Discord (8 critical-two bursts) 11. [b]0.80:[/b] Low impact pulse rifles, Skorri’s Revenge, Grasp of Malok (3 burst 11 critical), Necrocasm (aggressive ballistics 12 crit) zero impact auto rifles, Dr. Nope, Arminius (12 critical), High impact scout rifles, Scholar, Jade Rabbit, Last Extremity (3 critical). Last Word (4 Body) 12. [b]0.86:[/b] Medium Impact hand cannons, Red Hand, Eyasluna, The Vanity (1 critical 2 body), zero impact auto rifles, Dr. Nope, Arminius (13 critical) 13. [b]0.90:[/b] Medium-Low impact scout, Mida one-one Synesthete, No year 2 scouts in this archetype (3 critical + 1 body), Medium-High impact auto, Zhalo supercell, Fabian Strategy, Low Down, Suros ARI-41, Azrinaea-D (10 critical) 14. [b]0.93:[/b] High impact auto rifles, Suros Regime, Summoner, An Answering Chord, Suros ARI-45 (8 critical). Low impact scout rifles, B-Line Trauma, Deadshot Luna, Suros Dis-47 (4 critical + 1 body) 15. [b]0.96:[/b] Medium-Low impact pulse rifles, Bad Juju, Hawksaw (6 critical 3 body) 16. [b]1.00:[/b] Medium-High impact scout, Boolean Gemini, Treads Upon Stars, Not Like the Others (2 critical 2 body). Zero impact auto rifles, Ariminius, Dr. Nope (16 body). Please take note time to kill is not everything in Destiny. The weapons have so many variables: such as aim assist, range, stability, magazine size, zoom when aiming etc. that all attribute to weapons effectiveness in the crucible. Also for a detailed breakdown of weapons see http://db.planetdestiny.com/items/weapons This allows you to search by very important stats such as rate of fire, impact, stability, aim assist etc. by clicking on the particular stat you would like to sort by. Edit 1: Format Edit 2: Title Edit 3: All last word is calculated firing from the hip (the way bungie wants us to fire). And fixed 9. Low impact hand cannons.

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