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#feedback

Edited by BigheadedJedi: 2/16/2016 8:49:53 PM
79

PvP and PvE weapon stats should be separated

Dear benevolent Bungie development team, A few observations/suggestions from a Dead Orbit obsessed Alpha/Beta player: 1) What's driving the decision to link PvE and PvP weapon/Guardian performance? I believe you would address a boatload of player frustration if you would partition the constant stat-driven balance tweaking primarily to PvP. It's OK if the Vex, Icebreaker, Thorn and Nova Bomb etc "melt face" in PvE...we kinda like that. 2) The current level/light system needs to be retooled...a lot. I believe you struck a pretty good balance in the HoW era...old gear and Raids were relevant and, despite what was said in many official PR releases from Bungie's community manager, we are ok with using "old" gear. In fact, some of us still have an unhealthy attachment to certain pieces of equipment and it really sucks to not be able to use them in end game play anymore. More grind with less diversity of load out options = more frustrated, bored players. 3) Optional in-game matchmaking...show some love to the loners among us Bungie. Believe the "optional" piece is important though so the challenge obsessed can attempt solo nightfall, Raids etc. 4) New PvE special events and more PvE content. It would be nice to have them...nuff said. 5) Make faction affiliation meaningful. All kinds of potential content and plot driven goodness is being overlooked here. 6) When developing new "stuff" stop making the old stuff irrelevant. More is better. Dead Orbit Forever, BH Jedi

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