Personally I feel the Crucible is an unbalancable gank fest that will never be truly competitive. No game ever has been able to balance PvE; weapons, armor, and skills against a PvP backdrop. Bungie is willfully screwing up there gameplay in a delusional attempt at balancing two diametrically opposed forces.
All these continued Crucible nerfs have accomplished over the life of this game is to ruin fun ablities and skills, and why? Because in PvE you are supposed to feel like an overpowered superhero, yet in PvP these same ablities must be turned against one another. It cannot be done, no game company sense the invention of the MMO genre has pulled off simultaneous balancing both PvE and PvP.
My two cents. If you read all that you can see I am an avid supporter of splitting PvP and PvE gear, and skill sets.
[i]Leave your own thoughts on how to fix the current problem.[/i]
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The issue is that special weapons are not balanced against primary weapons and so everyone uses the special weapon as their primary killing tool. If a scout could reliably knock a sniper out of scope and pin them down it wouldn't be an issue. If a hand cannon could burst down a shotgunner that's just running straight toward them it wouldn't be an issue. If an auto rifle could melt a fusion rifleman that wasn't already charging it wouldn't be an issue. If a pulse rifle could chew through a sidearm spammer that wasn't landing head shots it wouldn't be an issue. We need weapons to answer other weapons not nerf the weapons with no answers until we replace them with the next best thing.
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I think the voting pole says it all. That's why it's there to see what the majority thinks. Only few people are complaining and their complains are being acknowledged over the majority. Way to go bungie. Why don't you nerf pulse rifles back to crap now since that's all you see now?
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NECROBUMP
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The Crucible quartermaster needs to have gear made just for PVP, and stepping foot into Pvp with PVE gear should be like going in naked. I mean as of now there isn't much of a difference buying gear from Vanguard or Crucible besides having to grind one or the others rep
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Edited by OurWildebeest: 10/12/2015 12:56:32 PMSimple solution that I post at every opportunity: In most Crucible gametypes, you are issued a generic primary when you spawn. On the map, available for anybody to pick up, are generic shotguns, snipers, etc whatever is appropriate for the map type. Armor is cosmetic only. IB, ToO stay like they are now. Plus keep one standard Crucible gametype like it is now for IB/ToO practice. This means: No PvP weapon balance issues with perks, since no perks apply in Crucible. Wins and losses are based on map knowledge and controller skill, not finding "secret weapons." Rare, legendary and exotic weapon and armor perks and balancing can focus more on PvE. Basically fixes most of what makes Destiny PvP so awful and shields the core game from random nerfs stemming from PvP shenanigans. But keeping IB and ToO, and one Crucible playlist, for people who like it this way.
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I'm really happy someone made this thread
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Edited by Mute 000: 10/11/2015 10:30:19 PMIf you look @ the nerfs that were performed in the 2.0 update notes.. at least half of them were because of PVE and not because of Crucible. As a simple example...ALL of the sniper nerfs besides final round (which was broke anyways) were because of PVE sniper cheese-fests. TLDR; you're living in a fantasy world where you think "crucible" is the problem. The problem is whiney baby kids yelling NERF on the forum every time they get killed. There is no other problem.
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Agree. Like you said, PvE is about being an overpowered badass hero, but PvP is about balance. Balance is about mediocrity, i.e. being a jack-of-all-trades but master of none. In an attempt to make things fair and balanced for PvP, Bungie is just making us feel average and underwhelmed in PvE.
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Edited by Xandierious: 10/12/2015 1:38:05 PMI think the main issue is that Bungie needs to distinguish between PVP and PVE when nerfing and buffing guns. So may times they nerf a gun due to PVP and then it nosedives in PVE as well, while they then buff a different gun due to PVE and then that gun skyrockets in competitive play. I've been fighting hard for a specific type of shogun nerf in PVP exclusively, and have been making it clear to people that I don't want shoguns to decrease in PVE when they can specifically stand to get buffed at the moment. I don't think it's the people who call for buffs and nerfs that are doing harm, it's Bungie's inability to distinguish between the 2 modes, and last time I checked no one called for a 45% PVE shotgun nerf.
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What's funny is... Crucible is roughly 20% of the game. Bungie allow 20% of the game to dictate how the other 80% is played.
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That's why borderlands was great. They could make OP weapons and not worry about people bitching about it
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I don't always play Pvp but when I do i prefer.... Oh sorry ! Why not only have grenade. melee. and double jump. nothing else one type of every weapon no heavy and one orb of light in the middle of the map that would give you a filled super. orb spawns on a random timer. Players do not gain super must pick up orb. Shrink map sizes. Open the maps up way to much cover. Pvp seems like COD BO hide wait what happened to run and gun battle all in your face that was fun Pvp. Keep the rest of all game modes. but make a here it comes....... classic HALO style Pvp mode that's my 2 cents
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Yes I play pve and pvp equal amounts (pvp when pve's stuff for done for the week) and I find really annoying how useless shotguns are now in pve. (full clip for a major fuuuuuuuuuuu)
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Easy fix would be having separate guns/armor for PVE and PVP. Can't use pvp stuff in pve and can't use pve stuff in pvp. Creates more armor and guns for all. Keeps everything diverse as well.
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Crucible is actually pretty balanced atm in killed by all sorts offend not just thorn/TLW and felwinters/matador. I've been having a great time
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Edited by Soul_Eater_42: 10/12/2015 5:19:59 PMThey need to do with the weapon and subclass balance what they claim to have done with the new Raid. Make one version, and then scale it down for the other. Weapons and subclasses should be more powerful in PvE, but then scaled down the appropriate amount for PvP.
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Imagine a 56 mag Vex Mythoclast without any of the Fusion Rifle nerfs nor its 33% damage reduction in PvE only. Just make PvP nerfs separate from PvE like they have before. Not that hard.
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I don't see the problem
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What have they actually ruined in PvE with a change in PvP? I don't get it. Musta missed something.
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That title is a bias to your votes though.
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Have one in the middle
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Since everybody is bit[b]ching[/b] about Hammer of Sol it will likely be nerfed into the damn ground and titans will be a useless class AGAIN.
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Plain and simply shotguns need their bullets to spread instead of be contained to a small area
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Worst part is they proved it can be separate with shotguns, so I guess the rest just wasn't worth the time.
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I remember that damn Vex Mythoclast nerf...mehh
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I'm clearly in the minority here but I enjoy the pvp aspect of this game. I know it's unbalanced but to me destiny is more balanced than some call of duty