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#feedback

Edited by Kone19ps: 9/16/2015 9:40:42 PM
46

New mark system is poor don't bottleneck

Post patch edit: I will be recording my playtime and marks earned to try and gauge how much playtime is needed to collect marks regularly, but my first impressions are mark earning is too limited and an artificial playtime lengthener. Too few things give you a reasonable number for time invested while too many thins cost a late amount of marks. (Not to mention how bad the infusion exchange rate is as well). The cap won't be a critical issue because earning is so limited but that's not the solution. Allow us to earn marks more easily and make the cap 350 to 400 to be able to buy two things and have some wiggle room at the cap Edit: summary: raise the mark cap so I don't have the same problem I have with glimmer. Having to find things to buy every day instead of saving for iron banner. I don't want to buy things all the time I want to save and buy in bulk so I can plan better. Don't foster poor spending habits and force me to grind on time crunches. 600 or 400 would be fine. I just want to be able to not have to go to the tower all the time. Wasting time in orbit and the tower is precious playtime I'm only going to get less of. If this is just to downsize our marks now and then you raise it I'll be fine. I can understand you not wanting it like how and everyone saving marks. But 1200 to 200 is a big difference Edit: figured I'd quickly add my two cents on exotics. My hope is more will be carried to year two later but I still want to see it set up so fully upgraded exotics unlock the blueprint and it can be taken out fully upgraded rather than the current inventory scan and re level everything. As for the current legendaries I've come to terms with them/moved on. I don't like it but I understand it. Would have been nice to get a warning of this from Bungie before being almost on top of release date. Edit4: figured this needed saying right up front. A big reason this is a problem? Right in the very stream we watched. They tried to play it off oh where did the marks go oh well test build. No they had full marks then dismantled wasting the marks. They illustrated one of the very problems with the cap right in front of you Edit5: [b]for Cozmo[/b]. I apologize now but I will be spamming the next stream with constant why is the cap so low at 200? Till its answered so please more questions and less scripted vault space jokes. Edit2: also for the future how about just making a few materials have a slight bottle neck instead of always a single all important material with a large one. I think your availability of etheric light was great though it was bottlenecked by lack of matchmaking Edit3: I think I know the reason for the cap but id really like to hear it from the source as well if you'd like to comment Cozmo Dear bungie, Please stop bottle necking currency. In vanilla destiny it was planetary materials. Dark below was radiant materials. House of wolves is now class materials and weapons parts but had the best availability with etheric light but was limited by no matchmaking. So marks will be the new bottleneck. It's bad enough we will have to farm planetary materials again now. Making one class material is a good step forward so was unifying the marks, but then you restricted their availability. Instead of saving 1200 now I can only save 200 at a time. I'd take the weekly limit over the cap. The solution is buy stuff. Well right now I don't have anything to buy with them but I will in taken King. So now I have to decide every other day what to buy instead of being able to save and decide or I risk wasted time. Remove the 200 cap or at least make it 600. We hate the glimmer cap why would we not react negatively to this? Two steps forward and one back doesn't get you far. Mark improvements would have been perfect with a higher cap

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  • Edited by Mute 000: 9/16/2015 9:19:08 PM
    [quote]Each week players receive bonus Legendary Marks from the Weekly Heroic Playlist. These awards are received at the Account level rather than the character level - as was the case with Year One Weekly Heroic Rewards. We made this change to enable players to focus on a single character more, or feel less pressure to gear three characters at once for Legendary Marks.[/quote] The reason given here is either A) A Lie, they are really doing it to forcibly and artificially "extend gameplay" as they have pointlessly done to multiple things or B) 100% completely out of touch with their game. Players DON'T create multiple characters because they feel "pressured" to. That logic doesn't even make sense. What exactly is this pressure? Give us an actual example of such "pressure". There's no damn pressure. There is no single gain that is forced or pressured upon us that encourages us to make extra characters. We do it for variety and fun. Period. 100%. So with that said, that it is for fun and variety; this is the definition of an example of you sucking the fun out of something for NO REASON. Now you are telling us our progress will be slowed down on our character progression for absoultely no valid reason. This 200 cap and single reward all-characters-wide crap is absolutely inane and the logic, or rather, excuse, behind it is [b]total [/b]BS.

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