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#feedback

Edited by The Major: 9/11/2015 4:03:43 PM
2

Hide helmet, character edit, etc.

-A "Hide Helmet" option in combat zones -A place to edit your guardians face and hair +It could cost motes of light or something like that even. -6 man patrols! -A special ghost shell to restore dinklebot where available +just so people quit crying -Mary Elizabeth McGlynn as a ghost voice?? + 'magine? A guy can dream, cant he? In terms of weapon balancing: -Very slight decrease in pulse rifle damage to guardians -Arc Blade attacks use slightly more energy in crucible, to prevent "mash RB to win" -Slight reduction in shotgun non-criticals to guardians. After that, i think crucible will be incredibly balanced!

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  • Why are people so obsessed with this whole helmet thing? Sure, let's remove the helmet in combat! *gets shot in head, dies instantly* "Now why did I die?!" Gee... I wonder... Removing it in social spaces is one thing, but in [i]live combat[/i] on planets which we do not know for sure have oxygen on them is not. I'm not here to discuss the terraforming dilemma, this is more about getting shot. Sure, allow people to remove it, but take the stats with it in my opinion. [spoiler]not to sound mean or sarcastic, but this topic died long ago, and people can't just take what they were given and go with it.[/spoiler] As for ghost voices, I think we just need to give it time. It's the classic "the old is better" paradox. Everyone hated Dinklebot, but got used to it. Now everyone hates Nolandroid, but will get used to it. Next voice actor will be "Nolandroid was better..." As for large squad patrols, that I agree with. With the new ability to change the patrol difficulty, it should add a much harder version for 6. Maybe with mini raid bosses as public events or something. I'm not even going to comment on pvp. I play very little of it, and could care less what goes on there. Just so long as their stupid nerf fest stays solely on pvp side, and doesn't screw over everyone on pve, again.

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