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originally posted in: Stop AFK in Strikes
4/20/2015 10:50:04 AM
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None of the above. VTK can be abused, end boss area requirement will force everyone to move through the strike at the same speed so if one guy rushes you have to as well. I think the best option would be if players are in different areas for more than 1 minute entire team is kicked to orbit. This way afkers will be completely eliminated.
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  • I've seen players get to the boss fight and still hide so still will be a problem

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  • That's good then it means that it will be completed sooner if everyone rushes not just one guy.

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  • More so it forces the players to stick together and move at the same rate.

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  • End Boss area req could work if they just make it so anyone who's not in the designated area when the boss dies won't get a completion of the strike, and thus not getting any rewards.

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  • Nah, if one guy rushes that forces everyone to rush as well which sucks. With KTO the whole team can rush if they want to, but if they don't want to and one guy still does everyone gets kicked. Force teamwork that is what strikes are about.

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  • Edited by ZurreaI: 4/20/2015 11:17:20 AM
    I don't think that'll be a problem - if someone manages to rush through the entire strike AND killing the boss single handedly before a normal player walks through the strike, killing mobs on the way and finally reaches the boss battle I'd be amazed. Every strike also has one or two "forced" battles that puts the rusher on hold before he can proceed with his rushing, this will make it even easier to catch up.

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