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originally posted in: No Land Beyond 100% Damage Buff
Edited by Darches: 4/7/2015 8:18:22 PM
7
Mulligan -> Third Eye/Unflinching/The Master (because your paid DLC exotic weapon is worth it!) Remove red glare. Triple ammo capacity. FIXED.
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  • i would like if they gave it "return to sender" or "performance boost" so that kills give you bullets. this would help fix ammo capacity problems and if you picked up more than 3 from primary packs at least 6 one mag and it needs a proper damage buff its an exotic sniper that has a perk that increases precision damage yet hits for less than 300 damage legendary snipers and shoots slower than black hammer or icebreaker

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  • Why not a new perk for the weapon called "Pull!" Damage inflicted with this weapon speeds up the bolt pull speed. Stacks up to 3x

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  • I think rather than mulligan, it sould be unflinching perk because every little bullet that hits you is like getting your weapon stangled in your hands. Also the damage buff would be great.

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  • I completely agree this weapon needs something going for it especialy in the crucible its unique perk is completely useless in there

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  • and out side of crucible its useless

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  • Hell no!!! Needs half ammo capacity to buff it Best weapon in the game to generate heavy ammo packs for Gjallarhorn if you know what I mean ;)

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  • I agree with this. Third eye would be useful on this gun, although I'd probably be happier with unflinching. Mulligan wouldn't be bad if the bolt action functioned as the reload sequence and they removed the regular reload all together. That way when it proc'd you would just have another shot before initiating the bolt.

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