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Edited by Lord of Admirals: 2/5/2015 6:22:02 PM
102

OFFICIAL Changes made to Halo 5 Based on the Beta

Read Full Post [url=https://www.halowaypoint.com/en-us/community/blog-posts/how-fans-helped-shape-the-multiplayer-of-halo-5-guardians]Here[/url] [quote]---Increase base speed (faster base movement) ---Increase strafe acceleration (faster, more responsive strafing) ---Reduce top sprint speed (narrow the delta between base movement and sprint) ---Modify Ground Pound controls to prevent conflicts w/ crouch jumping ---General tuning & bug fixes for all Spartan Abilities (Thrusters, Clamber, Ground Pound, etc.) ---Sniper Rifle: improve scope experience to making it less “clunky” and faster to scope ---DMR: adjust position of the scope to improve visibility ---Bring back the SPNKr Rocket Launcher as a legendary version of the weapon ---Reduce bonuses for automatic weapons in Smart-Link & w/ headshots ---Remove grenade detonation in mid-air based on weapon fire ---Ability to turn on/off vibration feedback for weapons ---General tuning and bug fixing for all weapons ---Post-death replay: this will become an opt-in feature. After death, players will see a traditional follow-cam and have the option to view a --replay of their death from the killer’s perspective (as long as the feature is enabled within the playlist) ---Medals: decrease frequency and number of medals displayed in the medal feed ---Spartan chatter: players will have the option to turn this on or off in the settings menu ---Adding highlights to placed/dropped weapons to make them easier to see ---General tuning for announcer and Spartan chatter to reduce the frequency of events and focus on the information that matters most to players ---Improved skill detection during placement phase ---Improved skill matching ---Improved team balancing ---Prevent skill boosting ---General bug fixing & tuning ---Much faster matches ---Better skill matching ---Better feedback to players in the lobby and matchmaking experiences ---Allow players to set desired datacenter for matchmaking (may impact matchmaking speed and skill balance) ---Improved party vs party matchmaking ---Hide CSR ranks until in match to de-incentivize quitting ---Punish quitters with CSR penalties and matchmaking bans[/quote]
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