Ok. .. it was claimed that in the destiny system, the gun is built first, and that after the gun is built, and then armor, and then bonuses, and because of this order of operations, ammo is lost because in theory, you are holding more heavy ammo then you're weapon can tale, so you lose.
Firstly - if this was the case, then why do we not lose ammo from other guns? Some armor has perks allowing more scout and sniper for example, so why is it that after spawn, ammo is not last there?
Secondly - if gun is built first in the order of operations, then gun max ammo should come in to play. If we ate holding 8 ammo at time of death, but gun can only hold 6, ammo will drop to 6. But for destiny, if i have 5, and my gun can hold 6, in theory, i should not lose any ammo, because the ammo i do have would be fine of the gun was built first. Unfortunately, this is not the case.
Perhaps mimic the same coding from secondary to your heavy? Similar coding?
Or, perhaps, don't release a game that hadn't been tested prior to release, and was instead rushed to meet a presale deadline.
Just my thoughts.
-
You do realize it does happen for secondary and primary ammo, right? Primary gets regen to a set amount so you don't see it. Secondary ammo you lose like 2-4 rounds. Having field scout reduces this effect.
-
Heh I lose my all my heavy ammo everytime I log off. It's a huge issue.
-
I'm going to have to jump on and play because the other day when I was doing the exclusion zone for glimmer, u was using my zombie apocalypse with max ammo capacity and I had the armamentarium equipped for extra heat ammo and it seemed like I lost nothing. This is the third or fourth topic in this and now I have to go and double check.
-
Tin foil hat^
-
Bungie explains whats going on Que all idiots who have zero coding experience, and have them "explain" how to actually fix stuff. OP stfu Stupid children think they know everything. Puny little undeveloped brains
-
Just take the increased ammo perk out of the game replace it with a perk thats actually useful
-
The way they were saying it mentioned fractions, leading me to believe that this is how it works, in layman' terms. "Player dies. 8/8 ammunition (100%)." "Player spawns, weapon forms. 100%*6 (max capacity)=6. Armor forms." Similarly, if you had 6 rockets when you died that's only 75%, or rounding to 5.1 rockets, round to 5.
-
Leave it to the guys that know what they are talking about, ok LevelCrap?
-
Yea...
-
Edited by The Warrior: 1/31/2015 2:51:31 PMI'm guessing English isn't your first language. Either way, I don't even know why they gave an explanation. They should've just stated: "we are working on it along with several other fixes and new content" and left it at that When you give people explanations, shit like this always happens. Not taking away from what you've posted or anything but tbh in the grand scheme of things I'd rather them work on more important things.
-
I had a raid chest piece that allows me to carry more sniper ammo, and trust me, I definitely notice the fact that my BH is losing ammo on spawn as well.
-
Edited by sleepyheadvee: 1/31/2015 3:14:13 PMYou lose both primary and special ammo on death if you have a perk that increases it. Just try it.
-
I'm sure the way it was explained was a very simplified version. The truth is, we have no idea how they coded it. I can't think of a reason Bungie would deliberately leave the glitch if they could quickly fix it, it seems like something they would have updated already if they could. I do think they should have caught this during the Beta, though, so the fact that it wasn't caught or fixed is saying something.
-
Edited by HarryHavana: 1/31/2015 3:10:34 PMSimply put, you do lose ammo from special weapons if you have similar perks. You are wrong.
-
You're so wrong it hurts. Don't pretend you know anything about Destiny's code, you're just embarrassing yourself.
-
Also why is ammo not some kind of variable that is saved and carried into respawn. Obviously there is some kind of formula or operation that determines how many rockets or MG ammo one has; so save the output of that operation and transfer it to the next respawn. Not a coder but seems like that should be how it works.
-
Not totally true, if you have Final Rest II, you spawn with extra ammo, however, if you hit a cut seen, die, etc...back to normal amount. Now this a weapon perk, not Armor, so maybe a different issue.
-
-
Shut the -blam!- up
-
Hmm. Interesting thought
-
Nice! Bump
-
It makes sense because bungie recognized most if it's player base is scrubby grubby kids..that don't know better. It was just a statement to buy some time and look good at the same time
-
Good points
-