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Edited by Leave Angry: 1/18/2015 10:56:41 PM
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Making a Great Game Better; Feedback and Suggestions for Destiny

Hi there! Long time Bungie fan. :) Below are some suggestion my Clan and I have come up with to help make the current Destiny Experience more rewarding and enjoyable. I apologize if some of these ideas are not new. Leveling: - The current level cap should be raised to 34. The 2 new levels would be acquired through Experience gained (bringing the base max to 22) and be open to all Destiny players (both DLC and non-DLC owners). These levels would require a substantial more experience than the previous levels (the 1st being the sum of levels 1-10, the 2nd being the sum of levels 1-20). This would allow and justify for the new DLC weapons and armor to coexist with older wares at vendors (DLC weapons and armor now needing the base level 22 to equip). This is beneficial as it gives all Destiny players the ability to compete with the new, higher difficulty dailies and weeklies (as well as maybe newer/more casual players a better chance in completing the Vault of Glass), and giving a more natural and enticing reason to ‘Continue their legend’ with the DLC, while still rewarding the paid DLC owners with access to the new level 22 DLC gear (and missions obviously) that’ll push them up to level 34. The Dark Below DLC missions would have to be re-leveled accordingly. Future level updates would be incorporated similarly. Legendary and Exotic Items: - The last string in Legendary experience trees currently uses 6 ascendant materials for each node. I think this should instead be changed to an increasing number: 1st node = 2 Ascendant, 2nd node = 4 Ascendant, 3rd node = 8 Ascendant. - How Exotics were updated with the latest update was…bad. As of now, I’ve stopped using the majority of my Exotics, simply because I know the experience will be wasted once they are upgraded through Xur. Instead, additional damage/defense nodes should be added for each update, with each update node string being broken up by Exotic Shard node ‘gates’ essentially (the last node of each update version). Also, Exotics should gain experience only from kills registered (not bounties or other bonuses outside of experience amplifiers). The experience levels will have to be rebalanced to accommodate this, and Exotics may appear extremely weak at first a couple of expansions down the road, but overall I feel it will be a more rewarding experience for the players that invested the time to get the best weapons and gear in the game. Currency, Upgradable Materials, and Player Vault: As it stands, the current system allows for a shared 25,000 Glimmer bank between all characters, Cruciple/Vanguard Marks that are locked to each character, and upgrade materials, consumables, and Strange Coin that can be traded between characters through the vault. I suggest instead that: - Upgrade Materials and currency like Planetary Materials, Shards/Energies, Strange Coin, and Mote of Light be in a shared bank between all characters, while Glimmer, Marks, Weapon Parts, and Unique Class Parts are locked to each Character, and lastly Consumables being tradable through the Vault. This would eliminate unnecessary trading in the Vault, while still requiring players to invest time and resources to their characters to get the items they need/want. - I would also make purchasable Planetary Materials from vendors more expensive (10 marks for 10 materials instead of 20), and instead have Glimmer related consumables also increase the chance of Planetary Material drops from the relevant enemies. - Daily Postmaster rewards should be raised to +2 to the random material or currency, OR have public events guarantee a drop and remove the postmaster daily reward completely. Vendors and Faction Reputation: - As I mentioned before, all pre and post DLC equipment should be available from their respective vendors, allowing for natural stat progression. - Crucible and Vanguard Reputation should be a constant regardless of Faction attire worn or unique missions (ie: Queen and Eris). This would reward players more frequently, and encourage faction loyalty as you could then potentially receive double the rewards. - Cryptarch: He is a bastard, but fair. Upgrade materials such as Ascendant material, should be added to his possible drops. The ability to purchase ‘found’ Class Armor from him would also be a welcome addition (I personally would like to purchase my starting Class Armor pieces). The following points are more wish list items than suggestions: - New Faction specific missions: I would love to see maybe a Free, short DLC expansion that allows for Faction bounties in existing areas that give more insight into the missions and lore of these fictional groups. More missions become unlocked the higher your reputation rank for that faction. - Loadouts: Functioning similarly to selecting Subclasses, the ability to select specialized weapon and gear loadouts for PVE, PVP, and Raid would be a welcome addition. - Ability to mail items to friends through postmaster. - Having a different color (like green) for friendly explosives and area effect items in PVP would make for less accidental deaths. - Gunsmith: Give the option to sell back unused weapon parts, class specific materials, and planetary materials to the Gunsmith for Glimmer (increments of 10 or 20 parts). Doing so would increase a new rep meter for the Gunsmith that allows for weapon care packages from the Postmaster, and, possibly in the future, access to new Legendary/Exotic weapon or ship bounties. - Guardian Outfitter: Ability to re-roll character gender and appearance for a steep fee. Weekly Rotation of Shader options. - Speaker: Option to buy or apply cosmetic options to Class Armor. For an example, something like a water-downed Jackolyte or Flight of Shadows enhancer would be a nice touch. - Shipwright: The ability to create and buy parts for your own ship such as cockpit, engine, thruster color, Shader, etc. Setup would be its own screen on the menu and function like the character screen. *UPDATE 1* - Clan Bounties: Large, joint bounties that entire clans take part in. Example: Kill 5,000 collective enemies among clan members. etc. New Emblems and Class Armor could be rewarded through this along with the usual experience/upgrade materials. This would naturally promote Clan play. - Top Player Rewards in PVP: Nothing major, Glimmer prizes or a higher chance of legendary/exotic drops. - Ability to highlight Vanguard/Crucible Marks and see the weekly collection (ie: "Quantity: X Weekly: X/100) - Grimore available in-game and Grimore rewards: Self explanatory, I enjoy the Companion App, but the ability to access the Grimore in-game would be nice. Also, some kind of reward for reaching certain milestones in the Grimoire count would be nice. - Grimore cards for Armor Exotics. - Exotic Armory: The ability to inspect someone's collection of collected Exotics would be great, and a neat way to show off the time players have invested. *UPDATE 2* - Faction Rep Ranks viewable from Inventory menu. - Ability to exchange Ascendant Materials with the Speaker (similar to how Radiant materials work with Eris). - A Recent Players list so you can group up with past players. - Add 'Ritual of Sacrifice' to level select (and dailies) after completion. - All Public Areas should have the possibility of Public Events (The Venus shores comes to mind). - Faster harvest for Planetary Materials. Time should be matched with unlocking Loot Chests. - "Found" ship blueprints are added to Shipwright available ship rotation. - Story based weapons and gear become available from Special Orders after unlocked. - Strike playlists are in a set cycle to avoid repeat strikes OR Players are able to vote for the Planet they wish to go to (Suggestion by Sonicpunk1111). - Weekly Strikes and NightFall Strikes should be different each week to avoid player fatigue from repeat plays. *UPDATE 3* - I haven't had a chance to play through Crota's End yet, so I don't know what the drop rates are like, but from what I've read, I suggest a Consumable (bought from Xur for Strange Coin) that switches Ascendant drops with Radiant drops, and vice versa for a set period of time. - "Upgrade Unlocked" pop-ups appear in bounty menus as you turn in bounties; Not after exiting menus. - Ability to equip weapons/gear while viewing Vault menu. - 2nd set of Public Actions (ie: "Waving" and "Dancing" etc.) by holding down the d-pad buttons. Suggestions being 'LFG' or ability to mark enemies/loot. If you have read this far, I appreciate your time and hope this finds its way to someone at Bungie for consideration. For other forum goers, If you like these ideas or have something you want to comment on or add, please feel free to comment or bump this post. I love playing Destiny with my friends and clan, and I want the experience to be as fun, fair, and rewarding as it can be. I hope my comments help us get that far. Take care, Guardians.

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  • Thanks to everyone who has commented and added their thoughts. :) I've updated a few things on the list. Remember to vote up this topic if you like my suggestions. Keep fighting, Guardians!

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  • Hey guys i found bungies missing spirit, somebody get #deej over here

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    • To make Destiny even better you need to incorperate different types of games into destiny like: Dragon killing Real sparrow Races with real Destiny rewards. There needs to be a creator of some sort like: Gta 5's creator where you can make your own playable misions Halo Reach Forge creator millions of players made there own stuff to share with other. Even Borderlands presequal has a grinda Creator Come to think of it Dead Island and Mass Effect 3 had there own Creator Tables. Diablo Reaper of Souls has Blacksmith creator, Gem creator and Weapon /armor stat Roll shop. These games are using creators ingame that people love and use. That's my surjuestions.

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      • I like your input, there are some changes i'd like to see some small, but some kinda way out there. for example... The Small: -------------------------------------------- 1. Delete objects in mailbox 2. Higher Glimmer Cap 3. Higher Vanguard and Crucible cap 4. Xur selling a yellow "Upgrades older exotic weapon with updated tech" so we no longer have to chance Xur having the weapon we want to upgrade. 5. Xur selling an object that allows players to change or add a weapons elemental damage ( ex changes onewayticket from solar to arc. ex2: places an element on most primary weapons that are currently only kinetic. The Extreme ------------------------------------------- 1. Hunters Golden Gun does critical damage (hardly affects crucible and gives hunters a relevant use) 2. Get rid of blade dancer. Replace with Arc Sniper super, stealth oriented subclass. (able to turn on and off stealth, same duration and CD as current stealth bladedancer mechanics, just allows for players to turn stealth on by hiting left or right on the D pad instead of crouching) The idea of blade dancer is a solid one, but better suited for actually using a blade as a primary weapon, maybe think about adding the Blade Dancer as a class, Ex class (Blade dancer, sub class 1 Knight(defense oriented sword user 2. Berserker - Twin Blade attack oriented. 3. Crota's End - To short, lacking in bosses and overall fun. Boss Idea's 1. Giant Wizard - rotating elemental shields (Phase 1 Fire, Phase 2 Arc, Phase 3 Void) 2. Huge Ogre - honestly just a high HP boss, Simple and fun 3. Thrall Army - first part of the raid is pretty good with thralls, but still feels like strike level thralls, i want to see just a crazy number of thralls leaving the raid group wide eyed and mouth open like "Well...... -blam!-.." 4. Vault of Glass 1. Needs to be updated so gear has atleast 33 light, and weapons do 331 damage vex mythoclass maybe upgraded to 350 2. add to a vendor the ability to trade 3 shards or energy for the radiant equivalent. 5. Customizability 1. Player - add some racial abilities or some difference between picking each species ex. ( Human - increased reputation gain EXO - increased movement speed and jump height Awoken - increase stealth effects and faster or stronger melee damage or speed. 2. Armor - all armor is broken into 3 parts with the stats divided and can be removed and placed into other armor pieces, allowing players to pick and choose what armor they want to keep for looks. EX (Raid Chest Armor - Armoring has the light, and armor upgrades, mods and enhancements have the (intel str dis) divided between the 2. armorings can only be placed into the piece they where removed from EX (Chest armoring can only be placed in another chest piece not gloves helm or legs) and vice versa leg armorings can only be placed in legs not gloves. mods and enhance can be mixed and matched for players to decide. 3. Weapons - same concept with armor, (Barrels, Mod1, Mod2, Enhance) barrels keep damage and upgrade stats however the mods now change the perk 1 and 2 choices ex (Rocket with a mod1 tracking and mod2 clown mag) and enhancements change the 3 choice selection Ex (Sniper with increased stability, armor piercing rounds, faster reload) 4. Shaders - maybe allow solid color shaders or atleast the ability to shade each piece of armor, maybe switch from a shader to a armor dye mechanic, allowing to obtain dyes and change the color of each armor piece.

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      • [quote]additional damage/defense nodes should be added for each update[/quote] Definitely a more solid approach in my opinion. Even if the upgrade took a long time it'd be better than resetting the weapon/armor (seriously?) and would allow you to not feel bad (mad) when you get an exotic that's in its original form, or like you have to get lucky and wait for Xur to upgrade.

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      • Most of this sounds pretty solid. I agree that the lvl cap should be raised which i'm guessing is already in the works. As to my only change to what you've suggested. Strike playlists should have a vote system where it gives you options once match and the the three players can vote on which strike to play.

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