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#feedback

1/4/2015 5:37:58 PM
2

Light.. but what about Darkness?

One thing that really bothers me is how everyone can eventually look the same. I feel as if that's critical to individual players creativity and wanting diversity within the game. An idea I had is to Keep the light for leveling up but also adding darkness for those players who deep down inside have the lust to be evil to take down the forces of good. And idea to create diversity by adding different armor factions for both light and dark to therefore create individuality and creativity amongst players so everyone doesn't look the same. ( also not having each faction have the same armor looks, for example, what's it like right now between the crucible factions) Anyways, Keep the levels 1-20 for the storyline ( stay in that neutral state ), and then once you reach level 20 you have the option to pursue the protectors of light or the forces of darkness. Once done so the story branches off to whatever side you chose and throughout ranking up the levels you could purchase certain marks for either faction you want within the light or darkness "side." For example the game DC Universe. I'm a big fan. Played that game a lot and what the game had that I really enjoyed was the different armor types. You fought for different marks and each set of marks had the option to purchase up to four or more different types of armor sets. SO NOT EVERYONE LOOKED THE SAME. Diversity is one of the key elements that this game needs. This game has great potential and I'm a fan of this game for that. Create diversity and more creativity for players so they can express themselves through their characters will give this game more points and help it succeed.

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