We can all agree that the destiny RNG loot system is at the very least in need of a little tuning?
I [u]understand[/u] why they would implement this loot system , it's "fair" and bungie has always loved the idea of "Luck" as the loot system is simply put , a slot machine.
It enables people to work together rather than compete with each other In [b]strikes[/b] and [b]missions[/b] , after all we are all brothers with a common goal
But for [b]crucible[/b] it should be re-looked because we are competing , for kills and for XP
Exotics shouldn't be bonuses after a match , they should be earned at the very least in the crucible. I'm [b]not[/b] saying that the best players only gets exotics , but the top 3 players get a reward as they earned it
For strikes and missions , I believe that the [b]MVP[/b] should have a higher chance of legendary and exotic loot , not a "sure thing" but a noticeable higher chance than the people who aren't , they will still get the RNG loot but the [b]MVP[/b] will have a higher chance
Tl;dr RNG loot system needs a little improvements
Thoughts ? Good idea? Bad idea?
Comments on how it could be fixed or improved
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Define mvp though. I always out kill my mate on a strike but at least 20 kills but not because he isn't as good as me. He uses Dr Nope and I use the A1 scout rifle. If we are both shooting at the same guy Dr Nope needs loads of shots to drop it but my rifle will take half the energy in 1 shot so whilst he is grinding it down I step in and bang it's dead and I get the kill.