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#feedback

Edited by HoboMegatron: 11/12/2014 5:14:23 PM
1

Raid mechanics in patrol?

So the raid has lots of cool elements. Stealth, jumping puzzles, relics, oracles, infection, and confluxes. Would you want to see any of those elements incorporated into patrol or story missions? Like for example in the cosmadrome. To get from the starting area to the rocket drome you have to do a stealth portion like in the vault. Or to get to a really tall building on mars you have to do a jumping puzzle. Or you get the sword in patrol on the moon. But only during a kill the target public event. (I really love the sword from the croata mission) What do you guys think?

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