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originally posted in: Defend the wall public event?
10/12/2014 5:44:55 AM
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i haven't seen any game pull off the in depth massively multiplayer battles in any successful way since the days of early everquest.. 100+ people completely focused, highly skilled, extremely well equipped, working together in perfect unison for 6+ hours straight to kill hundreds of enemies and then a long extremely tough fight to bring down a god.. but little kids with no attention span and an entire culture focused around instant gratification killed that. also to those saying it can't handle it..of course it can. they would just have to host almost everything serverside with good servers and make their programming..be less shitty. in 2000 we had a game doing massive amounts of effects on old shitty computers with 100+ real people and dozens and dozens of enemies rendered simultaneously all running around, fighting, casting spells, buffing eachother, all with different armor etc etc. no excuse now except cheapness on the part of the companies involved. i would love to see this..but i doubt it would ever happen. i could see strongpoint survival or something but bungie will restrict it to 6 people, not give you any chat ability, and still make the loot be random (give the best stuff to the worst person) so..pointless. 32 guardians fighting waves of 200+ enemies at a time with 30 second timers between waves and phogoth x4 sized bosses occasionally that crap out a rainstorm of legendaries and exotics or ultra-exotics would be nice though.
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  • Planetside 2. Coming soon to a ps4 near you...

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  • defiance pulled it off...

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  • pvp in LOTRO was pretty cool at one point. I played a warg. was some major battles trying to take or defend keeps.

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  • I hated your kind. You shouldn't be sneaking!!!

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  • as much as i enjoyed those things, i really do not want to be a part of that again nor want it to come to destiny. looking back, it was a massive waste of time and drama and stress. also, having to schedule your time around a game (you know in most cases this is true for raids) is not my idea of "leisure." i enjoy match making and fun hop ins and outs if destiny. i dunno maybe its because i have more responsibilities and grew up more than a decade since then, i find everything eq, daoc, WoW's raiding mechanics a tremendous waste of time.

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  • I like this about destiny too. but I think we still need some harder content. we need some 3 man mini raids with matchmaking. skip the puzzles (I love them but after you figure them out they are jsut a waist of time and I think these miniraids shouldn't be slowed down with them) and take us right to the action. something that can be done in 20-30 mins.

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  • They're called strikes

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  • naw at this point strikes are easy as heck. no different then the standard missions really. at first I loved the strikes. but they cap out at 24 and stopped being hard. the nightfall strike is great... love that one. maybe make a nighfall strike playlist?

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  • i don't know i enjoyed the friends i made doing it, hell i met my wife through everquest (though to be fair we happened to be stationed in the same place and met through everquest..not a virtual romance) my guild leader ended up getting hired by sony because of how successful we were raiding and being #1..i think a good number of the officers went on to careers in the industry as well. raiding is only a waste if you don't enjoy it..thats why we had EXTREMELY selective recruiting..if you weren't the best we didn't take you, if you bitched we kicked you out, if you missed raids we kicked you out..as a result no drama, extremely fast raids compared to everyone else, constant equipment upgrades, and we pretty much owned the server..if we wanted to raid it, the other guilds got the finger, we also got a fair bit of real life swag for our efforts including a few free trips to E3 and the like.

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  • This [spoiler]is a lie[/spoiler]

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