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#feedback

9/29/2014 3:32:45 PM
2

Actual Crafting

First... add a second crafting mat to each planet. Allow crafting for consumables from base crafting mats. Allow creation of advanced mats from combining crafting and upgrade mats. Create advanced consumables from advanced mats. Create legendary and exotic armor/weapons with "sockets" Allow creation of "upgrades" for armor and weapon "sockets" which allow customization of performance and look/feel.

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  • Edited by Equinox Black: 10/6/2014 12:52:15 PM
    [b][u]Additional Ideas[/u][/b] Not sure why I didn't think of this originally but.. Carft ammo and "potions" that restore health/super power. (PVE only) Advanced schematics for ships/sparrows as well as upgrades/customizations. Specialized consumables that for a short time "detect" specific material nodes or chests. Create "special" equipment slot(s) (personally I think 2 would be great!) that allow you to equip items like night vision or thermal vision, rechargeable over shields, or rechargeable invisibility field generators (PVE only(

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  • Yes, absolutely! Allow clans to have halls with store houses that allow the pooling of materials that can be bought by members with money and vanguard marks.

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