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Destiny

Discuss all things Destiny.
Edited by Exalted Evil: 9/3/2014 2:00:53 AM
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Prox chat griefing, WTF bungie.

The only thing I can find as to why prox chat/in-game voice is not in destiny is because of little kids and trolls griefing other players. Now I don't know about you but almost all of my online friends I met through random encouters, be it Xbox live or PSN or B.net. If every game had bungie's attitude toward socializing with people you DON'T know the online gaming community would be dead. If you don't like meeting new people and only want to play with those you do know maybe it's time you jump in your delorian, hit 88mph and have a lan party back in 90's EDIT: I think most of the nay sayers are missing my point. We all play online games Ps3, ps4, xbox 360, xbone, doesn't matter we all have a friends list, full of friends, made up of mostly people we met online in whatever game it is you play. If the various different games youve played over the years did what bungie is doing just how many people on your list would be gone? Never met because why? Well it's because all people who talk are annoying so voice chat should be removed. REALLY? ARE YOU PEOPLE KIDDING? I just don't buy it, I don't believe that none of you understand this. EDIT 2: /Game chat, if as one guy said they are bubbles, then turn the tower into a game chat bubble, only 16 players on your screen at any given time with an off option so its manageable, too many jackasses, orbit, back, new 16. Don't get me wrong im not just arguing prox chat, a open text based system in the tower would suffice, so long as there is some form of communication outside your fire team. As it stands without the ability to speak to "that cool lookin titan over there" this game is no more social then CoD or halo, infact it is less so since you can only communicate in game with those in your fireteam. EDIT 2.5: IMO Most griefers are CoD players, thats why I don't play CoD anymore (that and the game play went down hill really fast after CoD 4) I now seldom hear idiots screaming at other idiots, without the ability to 360 no scope in an mlg pro 1v1 lobby, those players will be gone soon enough.
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  • Edited by Cordic_Cyberpunk: 9/7/2014 3:16:35 AM
    Yes its true most of the immature people are kids, who are being ignored by their parents, are going to migrate from CoD. But luckly we can identify these immature morons by the color shader they got from Activision. And when you see someone with this shader you get advanced warning to stay away from and not group or help them in any way.

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    • I like the idea of having a Tower chat. I was really confused in the beta as to why this wasn't included. Makes sense considering it's a social hub. You could compliment other people's armour and talk about what you've been doing in Destiny.

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      • If u watch the pax panel they when they made halo having Microsoft was a useful tool to get prox chat, but if they want to put it in destiny they would have to develope it

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        • I met all my friends online but they never spoke, none of them have mics neither do I

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          • I kind if want prox chat just because in patrol I can speed by someone on a sparrow and yell out as I zoom by them "YOUR MOMS A WHORE"

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            • Also, the lack of proxy chat left me getting overloaded with chat invites from people who wanted to talk. Much more intrusive and arduous a task than having proxy chat and the ability to mute the children.

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            • Dude I totally get what you are saying! I think people are only against it because they think your taking a hit at bungie.

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            • I think Bungie made the right call about the Fireteam only chat. I actually gained more friends in a smaller amount of time the way it was set up. It kept the interactions game/mission related. Others have commented that it was silly to send an invite just to watch them go to orbit then back; I didn't find this to be that much of an inconvenience, I don't really remember it, but I imagine this could be made a seamless interaction. The only thing I did was set my Fireteam such that anyone could join. I sent no invites at all. I just played the game. This system creates a clear starting point for the interactions and that contributes to it being a more natural/organic experience. It keeps it a positive action; internally saying "yes, I want to play with them." In other games it's a "no, I don't want to hear you." Everywhere outside of the Tower was a 'mission.' The Tower is the social hub of the game and that's where the 'on-by-default/publc/prox chat' people want belongs if it gets added at all. I also think a clan message board in the Tower would be a good idea as well. There are situations that a Fireteam could be automatically created; PvP, Strikes, and anywhere else that the game puts you on a team. This could override the individual Fireteam settings and then the 'to orbit and back' doesn't need to happen. Besides, prior to those team events we're all in orbit already and it would just make sense to do it there. Public Events; there could be a setting like "Public Event Chat: On/Off" This way a 3 person Fireteam could be doing the Explore missions, join a Publilc Event, communicate with the randoms/non-teammates during the event, then finish the event with their Fireteam still intact. I don't how difficult any of these things would be to add/change. I'm not even asking for them. The thing that has bothered me most about the chat debate is that, often, it's both sides saying "my way is better and you're wrong." I think there are ways that the wants of those for public/prox chat can be met that won't cause those of us that don't want it to go back to excluding ourselves. I loved how it worked in the beta. I loved how I would be in a 'public' space and I didn't have to select 'mute all' to enjoy my experience. I can see where some things could be changed to satisfy more, if not all, with regard to chat settings. But if nothing changes I'll be totally cool with that. Other things I loved about the chat; it was in surround sound, it was affected by the environment, and it was impacted by distance.

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            • The other reason they don't have proxy chat is it's not nearly as easy as it was before. Things have changed both the culture, tech, and needs have all changed. When I match make multiplayer the lobby and game is silent, even in strikes I played 6 in the beta and no one was talking at all. So I just go straight to party chat with my friends, clan, or girlfriend. Yeah I met a lot of people through game chat, and matches but didn't really meet anyone through proxy chat. Yeah there were some fun moments with proxy chat while playing hide and seek in halo but it was mostly irritating for me and them. Proxy chat just isn't important anymore. This is a hyper connected world. We don't need proxy chat, with all the connections we have made. I personally would rather not have than have to deal with the problems it had. Just my two cents.

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            • Well I can tell you that out of all the people on my friends list only two of them are not people that I know in the real world. Of those two, one I have been gaming with for over four years and the other about a year. It's been my experience that while playing online and meeting new people I've added and remove a lot of them from my friends list mostly because after a while people become assholes. Now, I'll be the first to admit it could be me, because I am not a child. I am an older game and I do not find things like greifing, hacking, cheating and mods to be fun or even remotely funny. Ruining other peoples fun as a form of entertainment for yourself or your asshole friends to watch in the background and laugh is just shity. Myself and people I play with also don't live and die by our K/D either. Getting a kill on someone and then telling them how we're going to sleep with their mother or calling them some childish name is not the type of players we are nor is it the type of players we like associate with. Have I ever talked shit online, sure we all have. However there is something just wrong with the world when a nine year old child tells me he/she is going "-blam!- my mom in the ass". Sure you can meet some good people online, I'm not saying it impossible. I for one totally get why Bungie did what they did. Spend 30 seconds reading the forums and you will see people can be really immature when they have the safety of a keyboard or a headset. I do think however proxy chat should have been in the game as an option but by default set to off. If you want it then you can go and turn it on.

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              • TL;DR Griefers and trolls a legit concern... Also believe technologically too difficult for consoles right now... I will critique a little and add my spin on it... I can see where Bungie is coming from with a generalization of CoD players trolling players... Keep in mind people make accounts specially to troll players (XboxBing)... You will still experience people online and can still talk in certain circumstances... This time you actively have to make friends... For some this asks too much. Now for my opinon. I believe that griefers and trolls are a concern... Let me elaborate... I for one like to troll online... But have no need for it in game... It would be annoying for someone to come up and ask to party up (an attempt to be social) and me being forced to say no (if i am not in the mood) and coming off rude. Then they can just follow you around bothering you and killing what you are about to kill. GRANTED they can do all that without chat... the key is with chat you're giving trolls food by more actively expressing your dislike for wanting to team up at that specific time. We all know not to feed trolls. For the second part... I was thinking this before the PAX panel... There is only one map per planet and then the one tower... ALL of Destiny's population will obviously be in these areas... Constantly coming or going.... So imagine playing CoD or (insert X FPS here) with 16 players constantly leaving and entering the lobby... It could get werid... Onto the PAX panel... They described the infrastructure in depth to us...or more so than before. I don't know all the specifics but using their analogy of the mothyard being a bubble... Every little section that has a name is a bubble... Let's say you're talking to someone and they cross that threshold and you aren't close enough to them... They are now in a different bubble...You walk into the one they are in... They are not x distance you were from them as they got matchmade into a different lobby. With people constantly changing and having such a large population the way it is in destiny in the areas... I believe that as of right now it is technologically too difficult... We haven't really had a game on consoles using maps/areas they way they do with continuous matchmaking...

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                • Are you serious? Can you imagine flying into the tower only to have your ears assaulted by 16 Kinect mics at once?

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                  • we need either prox chat or a text system. Either or.

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                    • Ah good old team speak.

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                      • should be options for Prox chat --- on / off best thing for everybody.

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                      • Dude, I do not want to be playing in Old Russia with some fireteam of untermenschen running after me trying to grief me. Screw that, proxy chat should only be available in Strikes...wait, but no one uses microphones there anyway.

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                      • It would be nice if they made an easily-modifiable chat system. For instance, easy muting, quick opt out when you don't want to hear other people at all, variable max distance. That way, you'd only hear what you wanted to hear.

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                      • It's not just cod man. Shit talking tots on FIFA. Halo. Etc I'm not playing to have to hear the high pitched prepubescent voices of preteens and elementary school kids who think they're way cooler than they really are cause they can scream about how they -blam!-ed my mother into an xbox or ps mic. I almost always mute them. Introduce public chat and that won't be possible, or it will be an unnecessary hassle.

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                      • So many overt generalizations in this post it makes my head hurt.

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                      • I don't have a problem with a lack of proximity chat. Yes most of my friends are people I met online, and have never met in person. But I didn't need proximity chat to become friends with them in those games either. Fire teams aren't limited to those already on your friends list. You can matchmake strikes to find random new people. As well as form fireteams on the fly to tackle world events and world bosses with nearby players.

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                      • Could be that was the concern with raids, too.

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                      • Meh, if there was prox chat I'd probably have it off all the time. I prefer to do my own thing, and ignore others in free roam. [spoiler]I fit the hunter's lore[/spoiler]

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                        • Also. Monumental idea.... Make it optional. Boom

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                          • At PAX they mentioned prox chat, and seemed positive about adding into the game. I think it's more a feature that wasn't able to be finished within the given time frame. I believe we will see it as a free update for Destiny soon.

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                          • I rather the bandwidth went to game-play and combat , am happy with party chat, It worked fine In the Beta.

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                          • It's amazing to me that almost everyone here are bragging about voice chat and prox chat, etc. When that same amount of players in most games I've played since online gaming was created, stay silent or stay on party chats. Which brings me that my next point in Alpha and Beta I met some new friends without trouble. I was exploring and met an equal lvl 5 Guardian and after a while I realized he was still with me as were another one who just joined the fight. I got their attention after the slaughter with some waving and dancing and then I examinated both characters and then invited them into a party chat. They accepted and done, we became a fireteam. No nuisance, no grievances and no trolling. Conclusion: invite your friends over to a party chat and there.

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