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originally posted in: What is social about Destiny ?
Edited by kellygreen45: 8/28/2014 2:59:51 PM
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What is "social"? Everything. Verbal communication is only a very small fraction of our social interactions. Actually some of the best "social" interactions I had in the beta didn't involve any words. One was exploring in The Divide when I was a Warlock running with a HC. I put two headshots into a Fallen Major...and he still didn't go down. He was about to finish me off while I was in the middle of reloading when a Titan swooped in and came to my aid. Put down the Fallen Major with shotgun blast....and kept right on going. The other was on a Devil's Lair strike with a MM fireteam. Our third flaked out on us and never made it into the strike...leaving me and another guy to try to finish the strike as twosome. It was INCREDIBLY hard, and my warlock ended up dying 14 times....ten times in the "mesh" room alone. But both us understood that we were going to stick this out. I wasn't going to quit and let him down...and he was willing to carry me during the part of the strike where my Warlock was very vulnerable. When we finally killed Sepiks, we both there was no dancing at first. We both just sat down as if exhausted after a REALLY long day....then danced a bit and took off. A few hours later there was a friend-invite from him in my message box...and we ran a couple of explore missions together before the beta ended. Bungie will probably include some form of chat, once the game is established and they feel more confident that bad actors won't ruin the game by trolling and griefing. But talking isn't necessary for the social aspects of the game.
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  • I had many similar experiences during the beta myself. Often, after public events, we all exchanged bows. It was great! The few times that someone joined my Fireteam, or invited me to theirs, the conversations were more game/mission related than in any other mp game I've played. Additionally the audio effects on the voices were awesome and totally fitting for the particular environments. Wide open spaces and confined spaces sounded like they were exactly that. Get in a wide open room and the voices echoed. So, as far as chat not being in the game; it was and was executed superbly. If Bungie alters it in any way; how it was in the beta should be the default setting.

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