MM Difficulty Options: Easy-Matchmaking Normal-Premade
I think this solution allows for the best of both worlds.
[b]Easy[/b]
* Automatically chosen for matchmaking
* Mechanics and enemies are easier and / or a health / damage buff to players
* Loot is slightly weaker, or drops less frequently
[b]Normal[/b]
* Only available for pre-made groups
* Normal mechanics / health / damage
* Normal loot
* Exclusive rewards / emblems (for example)
[b]Hard[/b]
* I think they already have this planned
[b]Pros[/b]
* "Casuals" can experience all content (this is where I fall)
* "Easy" could be a learning tool and progression step for moving onto "Normal" for the more hardcore
* Alleviates worries of normal being nerfed due to matchmaking since easy and normal can be tuned separately
* Bungie is working hard to create this content, they should want as many people to experience it as possible
** Imagine being a developer working on content for months that is only see by 10% (just as an example) of the population. Wouldn't you want as many people as possible to experience your work?
[b]Cons[/b]
* Slightly(?) more work for Bungie
* Some people will always be unhappy about something and not want options available
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