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Destiny

Discuss all things Destiny.
Edited by Majatek: 9/14/2014 4:53:08 AM
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[redacted]

[b]Final Edit[/b]: Ignore this thread. It's two months old, and no longer holds any relevance as the topic was created back in the Beta of Destiny. To all the users who took their time to explain their point of view: Thank you.
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  • Dear god no. The hunters arc blade needs to be nerfed if anything. Hate that thing.

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    • Hey OP, no one cares

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      • Hahahaha! I have one word for you. Bladedancer. I have hunted down entire teams with that super.

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        • Lol who necrobumped this?

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          • I would kill the timer and leave it at 3 shots, as they still are one shot kills in PvP after all and you're guaranteed three kills if you can aim.

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          • I am not going to vouch for you, not do I plan on saying you are wrong. However, I will say that the blade dancer subclass seems to be very, very powerful. I am a sunsinger warlock, and when I activate radiance and my buddy uses his arc-blade of death... Well, I've seen him kill whole teams. I would suggest rocking bladedancer over gunslinger.

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          • Have you ever gone up against a whole team of Hunters as a team comprised of all Titans (3v3)? The Titan is the only class that doesn't have a ranged super, making it impossible to kill a Hunter with the Golden Gun.

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          • I played all 3 classes in the beta till they maxed out. I found the Hunter's ability WAY more effective than the other two. For control you can sit back and start picking off the enemies that are running around. With the other two you have to have people right next to each other by the flag if you want a multi kill.

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          • NO. HELL NO. The Hunter super is a [i]guaranteed[/i] three kills if you can aim worth a shit. The other ones very rarely get more than two kills. Quit whining.

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            • Have you tried blade dancer?

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              • Edited by the UPS guy: 9/14/2014 12:43:36 AM
                Blade Dancer hunters completely -blam!- my ass with pointy lightning, and I don't likes it.

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              • I'm very surprised that the golden gun doesn't crit, I was getting about 5 times more damage on bosses weak points with my sniper vs the golden gun in the weekly and I'm maxed out as gunslinger. It's pretty fun in pvp though where that's a non-issue!

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              • This was done during the beta. Look at the date.

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              • I think the Golden Gun is as good a super as the others. The others leave you vulnerable while the golden gun gives anyone with thumbs an easy three kills and possibly more if you get a collateral lined up.

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              • Use overpentrate and expolsion on kills and you wont have a problem with golden gun on pve or pvp

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              • 3/10

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              • The hunter is meant to be a long range, precision killer. Golden gun gives him that exact ability. And PVE, its the most effective super for bosses He can also spec into blade dancer if he wants to move into melee range and I have seen multiple times with my own eyes blade dancers decimating whole squads with one super and a shotty. I rarley kill more than 2, and 3 is my max. You just dont find people standing in 10 foot circle for long for my titan to take out.

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              • I read the first couple of lines and i can call bullsheet!! Seen videos on youtube of hunter shooting 1 bullet and killing 4 people

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                • Using blade dancer I killed a whole team that was bunched up. Hunter supers are just more skill based than the others.

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                  • The Hunter golden gun can destroy pikes and is pretty strong. You rarely encounter more than 3 enemies in a group. Also you can call 3 enemies who are not close to another whereas the warlock and titan need the enemies to be close to one another.

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                  • Umm... Maybe not to the time limit or the number of shots you have, but buff the damage that it does by about 20%. Throughout playing the game i have found that on boss fights my sniper does more damage than the GG. (I would say about 800 critical with the sniper, one shot, but with the GG i am getting maybe 240 a shot, so with the GGs three shots is barely comparable to ONE shot from a sniper). I am not familiar with the damage the warlocks and the titians supers do, maybe it is the same not to sure. I am a level 14 btw so the damage might differ from yours if you are a different level.

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                  • Overpenetrate and Combustion make the GG more aligned with the other AoE Supers.

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                  • With golden gun and perks you can achieve 4-5 kills with knives included and last night with bladedancer I wiped the enemy team. And incase no one read that properly. ...I wiped out the enemy team. Yep all 6 on one point. 4 were not at full health but still I got all 6. Hunters can be op but only if you time your super well and have good awareness

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                  • I assume the OP is on the topic of PvP, which I don't play, but I feel that the bladedancer super should boost HP and armor for it's duration in PvE. Most of the time I have to stealth out in the middle of it and pretty much waste it, when other classes can just nuke and move on without really putting themselves in danger.

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                  • i think they are actually a little op and that is coming from a hunter

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                  • Edited by Dominemesis: 9/13/2014 7:11:08 PM
                    I'd rather see Hunter specials changed entirely for both subclasses. Neither seem to fit the playstyle of either subclass. As a gunslinger you are most likely going for precision and range, the Golden Gun does neither of those well and does honestly piddly damage compared to other guns. It really just doesn't synch well. Having messed around more with the Bladedancer there isn't enough about the Hunter that supports the melee attack of Arc Blade, while it is happening it would be better if the Hunter was invisible, or unhittable, or at least alot more durable, as it is, it is inferior in every way for dealing with a pack of smaller enemies than Warlock or Titan specials (especially packs with the Cursed Thralls in them, that is instadeath), and it doesn't mesh with anything else about the Bladedancer, which has no better mitigation or health. At least when a titan get up close he is a beast of armor and health, and even a warlock can melee health back. Neither special does anything meaningful to bosses at all. My 2 cents.

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